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Observation Learning - 31 revisions
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Convert partial-term wikilinks to full-term wikilinks (2 merges)
Fix inaccuracy: Watch and Learn skills are free, not Artifact-gated
Audit fix: #10: removed Abyss Artifact cost claim from Lock In step; Watch and Learn skills are free; #11: corrected claim that Artifacts cannot unlock unobserved skills; observation is a free alternative, not mandatory
Fix inaccuracy: Fix: observation learning supplements the skill tree, does not replace it
converted 1 bullet list(s) to table(s): How Watch and Learn Works
Fixed 7 broken wikilinks: exploration-and-traversal-and-traversal -> exploration-and-traversal, exploration-and-traversal-and-traversal -> exploration-and-traversal, npc-vendors -> vendors, boss-battles -> bosses, abyss-artifacts -> abyss-artifact, reed-devil -> the-reed-devil, abyss-artifacts -> abyss-artifact
Fix broken wikilink slugs (automated)
Merged unique location data from watch-and-learn-skill-locations
Update pre-launch speculation with post-launch information
Removed "MacDuff" surname (character renamed to just "Kliff")
Added belly slam mid-combat learning example, knight's kick copy, community reception (revolutionary/decade's greatest RPG), Fextralife and community praise details
Major expansion: two-step observe-then-artifact process, peaceful vs mid-combat observation tables, specific confirmed skills (Force Palm, Belly Slam, Chest Kick), holographic echoes, Abyss Tree branches (blue/green/red), boss ability dual systems, alternative sources (books/parchments), game comparisons, community reception
New article covering the observation-based skill learning system