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Mirror of Night - Version 11 vs Version 12
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11Overview2233Mirror of Night is a shield in Crimson Desert. It is classified as Epic (Tier 4) equipment with a base Defense of 3 and a base Guard Rate of 5.4455A shield the Antumbra Order used in their human-sacrifice rituals. It looks like it was made more for ritual purposes than for combat.6677In addition to its base stats, this shield provides Movement Speed Lv.2.88991010Stats11111212StatValueTypeShieldRarityEpic (Tier 4)Guard Rate5 (max 30 at +10)Defense3 (max 15 at +10)Movement SpeedLv.2Abyss Core Slots2Max Refinement+101313Refinement14141515The Mirror of Night can be refined at a Blacksmith to increase its stats. Each refinement level requires specific materials and Silver. The table below shows the stats and material costs at each refinement level.16161717LevelDefenseGuard RateBonus StatsMaterials+035Movement Speed Lv.2-+147Movement Speed Lv.2Iron Ore x2, Mirror of Night x1, Mirror of Night x1, Iron Ore x7, Copper Ore x2+259Movement Speed Lv.2Iron Ore x3, Mirror of Night (+1) x1, Mirror of Night (+1) x1+3611Movement Speed Lv.2Iron Ore x4, Copper Ore x2, Mirror of Night (+2) x1, Mirror of Night (+2) x1+4713Movement Speed Lv.2Iron Ore x5, Copper Ore x4, Mirror of Night (+3) x1, Mirror of Night (+3) x1+5815Movement Speed Lv.2Iron Ore x6, Copper Ore x6, Bloodstone x1, Abyss Artifact x1, Mirror of Night (+4) x1, Mirror of Night (+4) x1, Abyss Artifact x1+6917Movement Speed Lv.2Iron Ore x8, Copper Ore x8, Bloodstone x3, Abyss Artifact x1, Mirror of Night (+5) x1, Mirror of Night (+5) x1, Abyss Artifact x2+71020Movement Speed Lv.2Iron Ore x10, Copper Ore x10, Bloodstone x5, Abyss Artifact x1, Mirror of Night (+6) x1, Mirror of Night (+6) x1, Abyss Artifact x2+81123Movement Speed Lv.2Iron Ore x15, Copper Ore x15, Bloodstone x8, Scolecite Ore x2, Abyss Artifact x1, Mirror of Night (+7) x1, Mirror of Night (+7) x1, Abyss Artifact x2+91226Movement Speed Lv.2Iron Ore x25, Copper Ore x20, Bloodstone x12, Scolecite Ore x6, Abyss Artifact x1, Mirror of Night (+8) x1, Mirror of Night (+8) x1, Abyss Artifact x2+101530Movement Speed Lv.2Aeserion's Scale x1, Abyss Artifact x11818Abyss Core Slots19192020The Mirror of Night has 2 Abyss Core slots, allowing players to customize the shield with passive bonuses. Cores can be socketed or removed at no cost through a witch NPC, making it easy to experiment with different setups.21212222Fortification I (Defense +3): A straightforward defense boost that helps offset this shield's base defense.Fortitude I (Guard Stamina Consumption -3.0%): Reduces stamina drained when blocking, making sustained defense more efficient.Aegis I (Damage Reduction 1.0): Provides flat damage reduction per hit, useful for absorbing chip damage from enemy combos.23232424Combat Usage25252626The Mirror of Night is a standard one-hand shield that balances defensive stats with mobility. Standard shields are lighter than large shields, allowing for quicker movement and attack transitions during combat.27272828The Movement Speed bonus makes this shield well suited for players who favor a hit-and-run approach to combat. Quicker repositioning allows you to dodge area attacks and close distance on ranged enemies more effectively.29293030At base Defense 3, the shield scales to 15 at max refinement. Refinement should be prioritized if you plan to keep this shield as your primary defensive option for an extended period.31313232Passive Movement Speed Bonus33333434The Mirror of Night belongs to one of the smaller shield archetypes that provides a Movement Speed bonus even while stowed on your back. When using a two-handed weapon, the shield sits on the character's back but its Movement Speed bonus still applies. Combined with the shield's Defense value (which also counts while stowed), the Mirror of Night effectively provides two passive stat bonuses at no gameplay cost.35353636This makes it a strong choice for two-handed weapon users who want passive benefits without switching to a sword-and-shield playstyle.37373838Movement Speed Stacking39394040The Mirror of Night's Movement Speed bonus stacks with other sources. With two fully upgraded Ancient Earrings (+8 total) plus the shield's bonus, a character can reach 10+ Movement Speed without sacrificing any combat stats. At this level, on-foot sprinting approaches the speed of a horse at gallop.41414242Exploration Build43434444For players who prioritize open-world exploration, foraging, and mining, the Mirror of Night pairs well with boots socketed with Movement Speed Abyss Cores. Swap to the speed boots when running between objectives, then swap back to combat boots before fights. The combination of passive shield speed, earring speed, and boot cores lets you sprint across the map nearly as fast as riding a mount, without needing to summon or stable one.45454646Refinement Priority47474848Because the Mirror of Night's Defense applies passively even while stowed, fully upgrading it is strongly recommended. Every point of refinement increases the Defense bonus your character receives at all times, making it one of the most efficient gear investments for two-handed builds.49495050See Also51515252Shields - Complete list of all shields in Crimson DesertEquipment - Overview of all gear typesAbyss Cores - Socket gems that modify shield statsBlacksmith - Where to refine shields and other gear53535454Passive Movement Speed Bonus on Back55555656Like all shields in Crimson Desert, Mirror of Night applies its passive bonuses even when stowed on the back. The defense bonus rolls into the player's armor calculation regardless of whether the shield is actively held, and the movement speed line specifically grants +2 movement speed in the same passive way.57575858That stowed bonus is what makes the shield a fixture in the Combat God Gauntlets variant of the Kliff Unarmed Build. The build cannot use a shield in hand (it is a true unarmed setup), but it still benefits from the passive +2 movement speed. Stacked with +8 from two earrings, the total reaches 10 movement speed in combat boots; switching to a swap-in pair of boots with two movement speed gears pushes the total to the cap for out-of-combat travel. Movement speed is treated as the build's main defensive stat, since avoiding hits outright is more efficient than absorbing them.