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Meteor Kick - Version 9 vs Version 10
Apr 11, 2026, 05:07 PM
Add hidden aerial and running inputs for Meteor Kick (Liu Kang style, low altitude variant, running spin kick)
Apr 17, 2026, 01:58 AM
Add wikilinks to table cells (3 new links)
11Overview2233Meteor Kick is the pinnacle Unarmed Combat skill in the Stamina Skill Tree, available to Kliff and Damiane. While high in the air, you slam your foot down with precision, driving a devastating diving kick into your target. It is one of the most powerful unarmed attacks in the game and the final unlock in the Unarmed Combat progression chain.445566Skill Details7788PropertyDetailSkill TreeStamina (Unarmed Combat branch)Spirit Cost10 SpiritCharactersKliff, DamianeUnarmed Combat LevelLevel 5 (final tier)Parent SkillUnarmed CombatHow to UnlockUnarmed Combat Lv 5InputTriangle while high in air99How to Unlock10101111Kliff12121313Raise Unarmed Combat to Level 5 by spending Abyss Artifacts, or observe the skill in action during gameplay to learn it for free. Since Unarmed Combat starts at Level 1 by default, reaching Level 5 requires investing 4 additional Abyss Artifacts through the progression chain.14141515Damiane16161717Raise Unarmed Combat to Level 5. Damiane cannot learn Meteor Kick through observation; she must invest the Abyss Artifacts directly.18181919Unarmed Combat Progression20202121Meteor Kick sits at the top of the Unarmed Combat tree. Both Kliff and Damiane follow the same progression path:22222323LevelSkillEffectLv.1Leg SweepSweep the enemy's legs to knock them downLv.2Scissor TakedownGrab and slam the enemy with a scissor holdLv.3Unarmed Combat ProficiencyIncreases base unarmed strike damageLv.4Flying KickLaunch at an airborne enemy and kick themLv.5Meteor KickPrecise diving kick from high altitude2424Note: Oongka follows a slightly different Unarmed Combat tree. His Level 1 skill is Low Dropkick instead of Leg Sweep, and he does not have Flying Kick at Level 4. Oongka does gain Meteor Kick at Level 5.25252626Combat Tips27272828You need to be high in the air for Meteor Kick to activate. Combine it with jumps, Flight, or elevated terrain to reach the required altitude. The Aerial Force Palm triple-jump technique (using Force Palm three times mid-air) is a fast way to gain height without consuming Stamina.29293030The diving trajectory makes it extremely difficult for enemies to dodge, especially during boss encounters where the target is large and slow-moving. Lock on to the enemy before initiating the kick for consistent accuracy.31313232At 10 Spirit per use, the cost is low enough to use repeatedly. The main limitation is getting airborne, not the resource cost.33333434Meteor Kick can be enhanced with elemental effects through Elemental Meteor Kick (Imbue Element Level 4, costs 20 Spirit). Adding Frost, Flame, Lightning, or Wind damage on top of the already-powerful diving kick makes it one of the strongest single attacks in the game.35353636Hidden Aerial and Running Inputs37373838The in-game description covers the basic drop, but Meteor Kick has a pair of extra inputs that change its trajectory and let it chain out of other mobility moves. The variant you get depends on your altitude when you commit to the kick and on whether you already have the Drop Kick skill unlocked.39394040MoveInputEffectLiu Kang Style Flying KickHold triangle (melee) while midairHolding the melee button in the air commits Kliff to a full forward flying kick instead of a vertical stomp. It covers distance and feels like a classic fighting game aerial, great for closing on retreating enemies.Low Altitude Flat MeteorHold triangle from a lower jump heightPerforming the input from a short hop flattens the trajectory so the kick travels almost horizontally. Useful at ground level where a full diving kick would overshoot the target.Running Jump Spin KickPress triangle while running (requires Drop Kick unlocked)Once Drop Kick is unlocked, pressing the melee button while running produces a jumping spin kick variant. This shares the same button as Meteor Kick on the ground, so the two moves combo together as part of the overall Unarmed Combat move set.4141Because these are not listed in the move description, many players only ever see the default straight-down version. Experiment with jump height and with running into the input to unlock the full range of aerial finishers.