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Hernand - Version 43 vs Version 44
May 8, 2026, 07:49 AM
Add wikilinks to table cells (5 new links)
May 23, 2026, 03:53 PM
Added internal wikilinks (2026-05-23)
11Overview2233Hernand is one of the five major regions of Pywel and the starting region of Crimson Desert. After the Greymanes are scattered by the Black Bears and driven from their homeland of PailuneKliff and his surviving companions retreat to Hernand and establish the Greymane Camp as their new base of operations.445566The region is a mix of towering mountains, wide rivers, dense forests, and medieval architecture. Hernand Castle anchors the region's political center. Hernand was formerly a kingdom in its own right, but was reduced to a duchy after losing a war with the Kingdom of Demeniss. Compared to the frozen north of Pailune or the red sands of the Crimson DesertHernand has a more temperate, almost pastoral character. But it is not safe. Local threats like the Reed Devil terrorize the population, and faction conflicts shape daily life.7788The other four regions are Pailune (the Greymanes' lost homeland)Demeniss (political and military center)Delesyia (science and technology), and the Crimson Desert (lawless red sands).991010Geography and Climate11111212Hernand's terrain is dominated by mountain ranges, river valleys, and rolling meadows. Cliffside settlements cling to rocky outcrops, connected by roads that wind through narrow passes. The Nas River cuts through the landscape, serving as a natural boundary between territories and providing abundant fishing opportunities. Dense forests cover much of the eastern and southern portions of the region, making it one of the best areas on the continent for logging and gathering herbs.13131414The climate is temperate, with the HUD's real-time temperature gauge sitting around 10 degrees Celsius under normal conditions. Temperature shifts based on elevation, wind, and time of day. Higher elevations near the Steel Mountains can drop noticeably, while entering a burning building during a quest can spike the reading to 50 degrees Celsius. Weather conditions cycle between clear skies, overcast periods, and rainstorms that affect visibility and combat.151516161717Open fields and reed marshes surround the Mountain of Frozen Souls in the southern part of the region. These flatter areas contrast with the rocky highlands and bring a different kind of danger: limited cover and tall vegetation that enemies use to hide. The grappling hook and glider see heavy use throughout Hernand, as mountain faces that look impassable on foot open up once Kliff has the right equipment.18181919Location Directory20202121Hernand contains over 150 named locations spread across its mountains, valleys, forests, and coastline. The tables below organize every known sub-location by category. Many of these locations contain questsvendorsenemiesSealed Abyss Artifactsand gathering nodes. Fast travel points (Abyss Nexus teleporters) are scattered throughout the region.22222323Cities and Towns24242525Hernand's major population centers range from the fortified City of Hernand to small villages tucked behind mountain ranges. Each settlement has its own vendors, quest givers, and local flavor.26262727LocationDescriptionCity of HernandThe region's capital and largest settlement. Hosts the first blacksmithtailors, general merchants, a tavern with minigamesand the Nas River Fishing Dock. Populated by humans, giants, and antlered elf-like beings.Hernand CastleCentral fortress of the Duchy of Hernand, surrounded by deep canyons and the Nas River. Requires Hernandian Attire to enter. Contains the Hernandian Contribution Shop run by Haldwina grindstonecooking recipesand a Faded Abyss Artifact on the second floor.Calphade CastleFortress commanded by Marquis Stefan Lanford. Guarded by Calphade soldiers known as the "Unyielding Shields" and considered impregnable. Central to the Calphade rebellion questline.ArboriaAn abandoned village alongside Arboria Castle. As the castle fell into decline, the villagers left one by one. Now a ruin where only thieves prowl.Arboria CastleThe ruined castle adjacent to Arboria village. Once a seat of local power, now overrun by bandits and hostile wildlife.VelluaA coastal settlement south of Hernand, well known as a hotspot frequented by master anglers due to abundant fish resources. Frequent pirate attacks have left some residents living in fear. Contains the Church of Vellua.FlorindaleA northern subsidiary village specializing in fruit and vegetable cultivation, living in harmony with nature thanks to the abundant water from a nearby stream. Accessible after getting past the Pororin Patrol.KharonsoA village hidden behind the mountain range of the Black Forest. Formed after the establishment of the nearby Scholastone Institute. The majority of residents are trolls.SeniaA village formed around a cathedral perched atop a cliff. Devout followers of Solumen made constant pilgrimages here after legendary miracles attributed to Saint Senia. Expanded as clergy settled in the area.ThalwyndA small village near Calphade. Whenever Calphade is in dangerThalwynd's residents form militia units and provide crucial aid. Contains the Church of Calphade.RootholdA formidable mountain fort built around the Eldertree. Began as a small camp for those bound for the Sage's Peak and grew into a stronghold with unique superstitions and customs revolving around the ancient tree.IvynookA small hamlet located in the hills of Hernand. is a rest stop for travelers moving between the major settlements.2828Manors and Estates29293030Noble estates dot the Hernand countryside. Several are tied to faction quests and contain strongboxes with puzzle-locked loot.31313232LocationDescriptionBluemont ManorA countryside estate with a strongbox that requires solving a picture-alignment puzzle. Located in the rolling hills west of the City of Hernand.Glenbright ManorA manor in the Glenbright area, near the farm of the same name. Connected to local faction activities.Hillside ManorA hilltop estate overlooking the surrounding farmlands. Contains vendors and faction-related quests.Lioncrest ManorA prominent estate linked to the "Bruna's Request" quest. Players must find a way to gain entry. The nearby Lioncrest Watchtower provides a vantage point over the surrounding area.Oakenshield ManorA fortified estate with defensive walls. One of the larger noble residences in the region.3333Farms and Ranches34343535Agricultural sites across Hernand supply food, livestock, and raw materials. Some are tied to the Greymane Camp supply chain and can be visited for gathering resources.36363737LocationDescriptionBloomwood RanchA ranch specializing in livestock. Located in the fertile lowlands south of the City of Hernand.Capra PastureA goat-grazing pasture in the hills. A source of hides and meat for crafting and cooking.Glenbright FarmA working farm near Glenbright Manorgrowing crops used in cooking recipes.Hernand FarmhouseA farmstead on the outskirts of the City of Hernand. One of the first agricultural locations players encounter.Muckroot RanchA rustic ranch in the muddy lowlands. Supplies livestock products and gathering materials.Phoniel RanchA ranch located along the road between settlements. Raises horses and livestock.Saddlewind RanchA horse ranch where players can interact with mounts. Connected to the region's equestrian traditions.Calphade FarmhouseA farm in the Calphade territory. Supplies the castle garrison with food and provisions.Calphade Logging CampA logging operation in the forests near Calphade. Produces timber resources used in construction and crafting.3838Workshops and Crafting Locations39394040Scattered workshops provide crafting services, specialized goods, and unique vendor inventories. Some unlock after liberating surrounding territories.41414242LocationDescriptionArboria CraftshopA workshop in the Arboria ruins. Offers crafting services despite the village's abandoned state.Coalvale WorkshopA workshop built near coal deposits. Specializes in metalworking materials and fuel supplies.Emberwind WorkshopA forging workshop known for its high-heat furnaces. Located in the foothills.Kilnden WorkshopLocated in the southern Deepwoods, far west of the City of Hernand. A remote workshop with specialized crafting options.The ScrapfoldA salvage yard and workshop where broken equipment is recycled into raw materials.Scholastone InstituteA research institute high in the mountains southwest of Hernand. Run primarily by trolls. Players visit during the campaign and can complete research projects and puzzles for the lead researcher.Scholastone ArchiveA library and archive connected to the Scholastone Institute. Contains lore documents and collectible texts.Boomveld BombworksAn explosives workshop. Produces gunpowder-based items and ammunition.Calphade Gunpowder MillA military-grade gunpowder production facility in Calphade territory.Inksworth BinderyA bookbinding and printing workshop. Sells maps, scrolls, and written materials.Meshley TrapsmithA trap-making workshop. Provides hunting and defensive trap supplies.Totesmith TanneryA leather-working tannery that processes hides into usable crafting materials.Timberturner WainwrightA wagon and woodworking shop. Repairs and builds transport wagons.Wycliffe MapperyA cartography workshop that produces maps and navigation tools.Springtide MillA water-powered mill for grinding grain and processing agricultural goods.Equinsher SaddleryA saddlery that crafts horse equipment and riding gear.Hovels SwordhallA combat training hall and weapons workshop.4343Military and Defensive Locations44444545Forts, watchtowers, outposts, and training grounds are scattered across Hernand. Many are held by hostile factions and must be liberated through faction quests before their services become available.46464747LocationDescriptionFort AnvilA fort within the Serkis Estate, built on high ground overlooking Hernand. Constantly garrisoned by troops keeping watch over the surrounding area.Fort PerwinOwned by House Robertstasked with monitoring the surge of bandits in Hernand. has a grindstone outside for weapon sharpening. The Perwin Trading Post sits nearby.Fort WarspikeBuilt with Everfrost at its back to secure the western border and prevent bandits from descending the mountain. Has undergone numerous repairs over the years. Contains sub-areas: Warspike East GateNorth Gate, South Gate, and the Warspike Spearmaker.Goldleaf ArenaA combat arena south of Hernand where players can test their fighting skills in organized matches.Communal Training GroundsA shared training area where soldiers and mercenaries practice combat techniques.Calphade Siege ArmoryA military armory in Calphade territory storing siege equipment and heavy weaponry.Calphade OutpostA forward defensive position maintained by Calphade soldiers.Lioncrest WatchtowerA watchtower southwest of the City of Hernand providing a vantage point over the surrounding plains and roads.Northern Guard PostA guard station on the northern approach to the City of Hernand.Southern Guard PostA guard station on the southern road leading out of Hernand.Perwin Prison CampA detention facility near Fort Perwin where captured bandits and prisoners are held.Hilgard OutpostA military outpost in the Hernand highlands.Vilkom OutpostA remote outpost on the edges of Hernand territory.Riverward OutpostAn outpost positioned along the Nas River to monitor river traffic and crossings.Calphade BeaconA signal beacon used to relay warnings between Calphade and the surrounding settlements.Embernest BeaconA fire beacon in the hills used for long-range signaling across the region.Rocca's Hill BeaconA beacon atop Rocca's Hill providing signal coverage for the eastern territories.Torchlight BeaconA beacon tower that lights up at night to guide travelers through the darker stretches of the region.4848Trading Posts and Commerce49495050Trading posts serve as hubs for buying and selling goods. The Goldleaf Tradepost chain becomes accessible in Chapter 3 and includes black market vendors who buy trade items for coppers and silver.51515252LocationDescriptionGoldleaf TradepostThe main trading hub south of Hernand. Unlocked in Chapter 3 with access to black market vendors for selling trade goods directly for coppers and silver.Goldleaf GuildhouseThe merchant guild headquarters east of the Goldleaf Tradepost. Manages trade operations across the region.Halssius Trading PostA trading post near St. Halssius's House of Healing. Sells recovery items and medical supplies alongside general goods.Perwin Trading PostA trading post near Fort Perwin. Serves the western Hernand settlements.Halssius ApothecaryAn apothecary shop selling healing items, potion ingredients, and alchemical supplies.Bluemont Cask HouseA tavern and cask house near Bluemont Manor. Sells beverages and food items.Nectarwood ApiaryA honey farm producing bee-related products used in cooking and alchemy.Pollengarth ApiaryA second apiary in the region, supplying honey and wax materials.5353Religious and Cultural Sites54545555Churches, healing houses, and cultural landmarks are found throughout Hernand. These locations often contain lore, collectible bells for the Toll of Pywel quest, and recovery services.56565757LocationDescriptionChurch of HernandThe main church in the City of Hernand. Contains a bell for the Toll of Pywel quest, located in the clocktower in the northern part of town.Church of CalphadeLocated in Thalwynd village, west of Calphade Castle. Contains a bell for the Toll of Pywel quest.Church of VelluaThe church in Vellua's coastal settlement. Provides spiritual services for the fishing community.St. Halssius's House of HealingA healing institution east of Hernand, near Anvil Hill. Offers recovery services and medical care.Heart of the SaintA sacred site connected to the region's religious history and the legends of Saint Senia.Spire of the StarsA tall structure used for astronomical observation. Tied to exploration and discovery content.5858Natural Features and Forests59596060Hernand's diverse geography includes dense forests, river systems, mountain peaks, and open plains. These wilderness areas contain gathering nodes, wildlife for huntingand environmental hazards.61616262LocationDescriptionArboria ForestA dense woodland near the ruins of Arboria. Rich in timber and wildlife.Black ForestA dark, imposing mountain forest that hides Kharonso behind its ranges. Known for dangerous wildlife and limited visibility.Forest of WolvesA heavily forested area infested with wolf packs. Offers hunting opportunities but presents constant combat threats.Pororin ForestA forest on the approach to Florindale. Guarded by the Pororin Patrol, who restrict access until cleared.The WitchwoodsA mysterious forest west of the City of Hernand containing the Witch's House. Accessible after defeating the Kearush boss at Hernand Castle during the Black and White questline.DuskwoodA twilight forest where reduced visibility creates a tense atmosphere. Contains the Duskwood Cave.Nas RiverThe main river cutting through Hernand. is a natural boundary and provides fishing spots. The Nas River Fishing Dock is where players first learn the fishing skill.Upper Nas RiverThe upstream section of the Nas River, winding through the highland terrain.Nas RiversideFlat terrain along the Nas River banks. Features fishing spots and gathering nodes.Hook RapidsA section of rapids along the river. The turbulent waters create natural barriers between territories.Three Saints' FallsA waterfall named after three historical religious figures. A scenic landmark with gathering materials nearby.Lake KharonsoA mountain lake near the village of Kharonso. Offers fishing and gathering opportunities.Mountain of Frozen SoulsOne of Hernand's most recognizable landmarks. The site of the Reed Devil boss encounter, surrounded by open fields and reed marshes.EverfrostA cold, mountainous zone on Hernand's western border. Fort Warspike is built with Everfrost at its back.Everfrost BasinA frozen lowland area within the Everfrost zone.Stormtalon RidgeA windswept mountain ridge. Contains the Stormtalon Ridge Mine and the Stormtalon Cave of Time.Hernand HighlandsElevated terrain south of the City of Hernand. Contains the Hernand Highlands Cavern with diamond deposits.Rocca's HillA prominent hill with a beacon atop it. The surrounding area includes bandit camps and a slave camp.Haunted HillA hill northwest of Hernand near the Goldleaf Trading Post. Known for supernatural encounters.Howling HillA windy hilltop where the constant gusts create an eerie howling sound.Meandering HillsRolling hills with winding paths connecting various settlements.Hills of No ReturnA dangerous highland area with treacherous terrain and powerful enemies.Anvil BasinA low-lying area near Anvil Hill. Contains iron ore deposits at its base, south of the City of Hernand.Anvil RiversideRiver terrain near Anvil Basin. The Anvil Riverside Bandit Camp occupies part of this area.Deepfog BasinA misty basin south of Calphade. This is where Kliff first acquires his horse by following a scout to a battlefield. Contains a Sealed Abyss Artifact near the lake.Sunrise PlainsOpen flatlands east of the City of Hernand. Contains a bandit camp.Sunset ValleyA valley west of Hernand that catches the evening light. A scenic traversal route.Thinker's MeadowA quiet meadow used as a rest area by travelers and scholars.The Sage's PeakA mountain peak connected to Roothold. The original destination for pilgrims who established the Roothold camp.The Argent PeaksSilver-capped mountain peaks in the highlands of Hernand.Unicorn CliffA dramatic cliff formation in the mountain terrain.Windland HeightsAn elevated plateau exposed to constant wind. Affects the temperature gauge on the HUD.Precipice of EchoesA canyon area west of Hernand near Fort Perwin. Contains a Sealed Abyss Artifact south of the fort.Drakesfall GorgeA deep gorge with steep cliffs. Named for local legends about drakes.Reedfield GravesA burial site in the reed fields near the Mountain of Frozen Souls.Bellanor Hunting GroundsDesignated hunting territory with abundant wildlife for bow hunting.6363Caves and Underground64646565Hernand contains over 20 caves and underground locations. Many hold crafting materialsAbyss Fragmentsore deposits, and hidden bosses. Some caves require puzzle-solving or specific equipment to access.66666767LocationDescriptionAnvil Hill CaveA cave at the base of Anvil Hill containing iron ore deposits.Cloudmist CaveA mist-filled cavern with limited visibility. Contains gathering nodes and hidden passages.Dawn CaveA cave that receives morning sunlight through its entrance, illuminating interior formations.Duskwood CaveLocated within the Duskwood forest. Contains enemies suited to mid-level players.Guardian's CaveA cave guarded by a powerful enemy or mini-boss. Rewards include rare equipment.Hernand Highlands CavernA large cavern south of the City of Hernand beyond the Highlands. Contains diamond deposits.Mistshard CaveA cave with crystalline formations. Contains mineral deposits for alchemy and crafting.Stormtalon Cave of TimeA deep cave on Stormtalon Ridge connected to temporal phenomena. Contains unique lore objects.Dragon's Stone ChamberAn underground chamber containing dragon-related artifacts and mineral deposits.Blade CavernA narrow cave with sharp rock formations. Contains weapon-related loot.Echoing TunnelA long tunnel that amplifies sound. Connects different sections of the underground network.Shadowheart GrottoA dark grotto with minimal natural light. Contains hidden treasure and enemies.Whispering GrottoA cave where wind creates whispering sounds. Contains lore-related discoveries.Specter's HideoutA hidden cave used as a hideout by outlaws or supernatural entities.Azure Moon LabyrinthAn underground labyrinth with a puzzle involving light and moon-shaped mechanisms. Requires solving the Azure Moon puzzle to progress.Ancient RiftA deep geological rift with connections to ancient power. May contain Abyss-related content.Hernand SewersThe underground sewer system beneath the City of Hernand. Accessible through hidden entrances.6868Bandit Camps and Hostile Areas69697070Bandit camps and hostile territories must be cleared through combat to liberate the surrounding area. Freeing these locations restores trade routes, brings back displaced residents, and unlocks new vendors and quests.71717272LocationDescriptionAnvil Riverside Bandit CampA bandit encampment along the Anvil Riverside. Blocks access to nearby resources.Northern Rocca's Hill Bandit CampA bandit stronghold on the northern slopes of Rocca's Hill.Rocca's Hill Slave CampA forced-labor camp on Rocca's Hill where prisoners are held. Liberation frees captives who may join the Greymanes.Southern Deepwoods Bandit CampA camp hidden in the southern Deepwoods. Difficult to locate without exploration.Southern Riverside Bandit CampA riverside encampment controlling a river crossing point.Sunrise Plains Bandit CampA camp on the open plains east of Hernand. Visible from a distance but well-defended.Frowde CampA hostile camp occupied by the Frowde faction.Beggar's EndA dangerous area on the fringes of civilization where desperate outcasts gather.7373Posthouses and Waystations74747575Posthouses and lodges serve as rest stopsfast travel waypoints, and information hubs along Hernand's road network.76767777LocationDescriptionArroweye PosthouseA posthouse along one of Hernand's main roads. Provides rest services and local information.Spearhead PosthouseA fortified posthouse that doubles as a defensive position along key travel routes.Forentin LodgeA hunter's lodge offering shelter, supplies, and information about nearby wildlife and threats.Hunter's CabinA small cabin used by hunters as a base of operations in the wilderness.Witch's HouseLocated deep in the Witchwoods west of the City of Hernand. Accessible after defeating the Kearush boss. Home to White Crow the Witch.7878Quarries and Mines79798080Mining and quarrying sites provide ores and minerals for crafting and trade. Some sites require clearing hostile occupants first.81818282LocationDescriptionKarin QuarryA stone quarry providing building materials for settlements and camp upgrades.Perwin QuarryA quarry near Fort Perwin. Produces stone and mineral resources.Southern QuarryA quarry in the southern part of Hernand. Contains ore deposits.Stormtalon Ridge MineAn active mine on Stormtalon Ridge. Contains various ore veins and mineral deposits.8383Gates and Access Points84848585Walled settlements and fortifications use gates to control access. Some gates require specific items or quest progress to pass.86868787LocationDescriptionHernand North GateThe northern entrance to the City of Hernand.Calphade GateThe main entrance to the Calphade fortress complex.Calphade North GateThe northern entrance to Calphade territory.Calphade South GateThe southern entrance to Calphade territory.Calphade Northern DepotA supply depot at the northern approach to Calphade.Perwin GateThe main gate controlling access to Fort Perwin and its surroundings.Warspike East GateThe eastern entrance to Fort Warspike.Warspike North GateThe northern entrance to Fort Warspike.Warspike South GateThe southern entrance to Fort Warspike.8888Other Notable Locations89899090Additional points of interest include confluence points, terraces, supply tents, and other unique landmarks throughout the region.91919292LocationDescriptionHalssius ConfluxA junction point near St. Halssius's House of Healing where multiple roads converge.Anvil Riverside TerraceAn elevated terrace overlooking the Anvil Riverside area.Mistwind Stepped HernandA stepped terrain formation in the misty parts of Hernand.Nas River Fishing DockThe dock along the Nas River at the edge of town where players learn the fishing skill by observing a fisherman NPC.Supply TentA temporary supply point set up to support military or exploration operations.9393Map Discovery94949595Hernand's map is initially covered by fog of war. The most efficient way to reveal the entire region is to ring the three bells scattered across the area as part of the Toll of Pywel quest. Each bell clears the fog in a large radius around its location.96969797BellLocationHow to AccessToll of HernandClocktower in the northern part of City of HernandClimb the clocktower and ring the bell at the topToll of ScholastonePagoda at the top of Scholastone InstituteFollow the garden path to the plaza at the top of the instituteToll of CalphadeChurch in Thalwynd Village, west of Calphade CastleEnter the Church of Calphade in the northern subregion98989999Players can also reveal the map gradually through natural exploration. Discovered locations, roads, and points of interest fill in the map as Kliff travels through them. However, the bells are by far the fastest method and are worth seeking out early.100100101101Hernand Castle and settlements102102103103Hernand Castle is the region's central fortification, featuring medieval architecture with towering walls and fortified gates. During the story, Kliff infiltrates the castle using Hernandian Attire to gain access to an area connected to the Abyss. The castle's interior and surrounding district function as a major hub for commerce and quest progression.104104105105Beyond the castle, the region contains other notable locations. Roothold is a stronghold centered around the Eldertree, described as a place where "ancient power awaits." It appears as a node on the world map.106106107107Hernand's streets are populated by a diverse array of fantasy races. Giants and antlered elf-like beings walk among the human crowds. NPCs are not static. A blacksmith forges a sword when a player buys one, then switches to hammering armor plates if the next purchase is a chestpiece. Tailors work their looms. Merchants arrange their stalls.108108109109Settlement activities go beyond shopping. Gameplay footage shows Kliff throwing down with settlement residents in bare-knuckle fights, weapons discarded. Some NPCs offer quests. Others challenge you to duels. Pickpockets try their luck. Beggars, if given coins, may hear about the Greymanes and eventually show up at camp to join.110110111111Greymane Camp112112113113The Greymane Camp is the player's home base. Kliff and his companions set it up in Hernand after fleeing Pailune. At the start, the camp is a handful of tents and barely any infrastructure. The Greymanes are at their lowest: their leader Gian is dead, their numbers are scattered, and they have almost nothing.114114115115The camp grows as the player invests resources into it. Construction happens in real time. Players physically place furniture, watch structures go up post by post, and gradually turn the initial tent cluster into a functioning settlement with farms, workshops, a trading center, and companion housing. Each upgrade provides gameplay benefits.116116117117Facilities118118119119ItemDescriptionFarms and ranchesGrow crops and raise livestock. Tending crops requires watering by hand. Livestock like pigs need to be carried to pens. See Housing and Farming.Food shopRun by a vendor named Ronnie. Sells provisions and cooked meals.Trading centerMerchants who buy and sell goods. Trading menus list items like barleymeat jerkysalt-grilled fishand fruit juice.WorkshopsCrafting stations for gear and equipment. The Smithy can also upgrade gear for higher stats.Barber shop and dyehouseCharacter customizationhairstyles, tattoos, and armor dye.120120Companion dispatch121121122122Reunited companions gather at the camp once found. Some mercenaries hear about the camp in passing and show up on their own. Players can send companions on missions through the Steinfell Fortress interfacedispatching them to gather timber, ore, or other resources. Companions can even be sent to soften fortress defenses before Kliff arrives for a direct siege assault.123123124124Sanctums125125126126Hernand contains six Sanctumssacred locations tied to the Antumbra Order and the Witches faction quests. Each Sanctum offers a challenging puzzle that rewards players with unique items and faction quest progress. Sanctums are unlocked after meeting the witch Elowen and accepting her purification quest.127127128128SanctumNotable FeatureSanctum of AbsolutionThe first Sanctum most players encounter. Located in the Hernand lowlands.Sanctum of Temperancehas a treasure chest hidden behind an ivy-covered wall.Sanctum of PenitenceContains a chest on the upper floor. Requires careful platforming to reach.Sanctum of BenedictionRequires lantern activation to access its hidden chest.Sanctum of AtonementLocated in the highlands of Hernand.Sanctum of DeliveranceThe most remote Sanctum in the Hernand region.129129Spires130130131131Spires are tall towers scattered across Pywel that serve as observation points. Climbing to the top of a Spire reveals a panoramic view of the surrounding landscape and marks nearby points of interest on the map. Hernand contains two Spires.132132133133SpireLocationWhat It OverlooksSpire of the StarsWithin Scholastone InstituteOffers views of multiple regions from the tower atop the mountainside institute.Spire of InsightEast of a lake in the Steel MountainsOverlooks the eastern mountain passes and Hernand's highland areas.134134Fast Travel Points135135136136Hernand has approximately twelve Abyss Nexus fast travel points scattered across the region. Abyss Nexuses are stone plates on the ground; simply step on one to activate it as a permanent fast travel destination. Some locations also have Abyss Cressets, which are teleporters that reward an Abyss Artifact but often require solving a puzzle first.137137138138Fast Travel PointApproximate LocationHaunted Hill NexusNorthern Hernand, near Haunted HillCentral Hernand Nexus (West)Central zone, west sideCentral Hernand Nexus (East)Central zone, east sideHernand Castle NexusAt the castle structureHowling Hill (Greymane Camp) NexusAt the Greymane Camp (added in day-one patch)The Witchwoods NexusSouthern woodland areaSouthern Hernand NexusSouthern part of the regionScholastone Institute NexusInside the Scholastone Institute buildingIronwood NexusEastern forested areaWillow River NexusNear the river to the eastLower Nas River NexusAlong the eastern river stretchUpper Nas River NexusFar northern edge of the region139139Races and Inhabitants140140141141Hernand Town is populated by a striking variety of fantasy races that give the settlement a distinctly Tolkienesque atmosphere. Walking through the crowded streets, players will spot giants towering above the crowd and antlered elf-like beings moving among the human residents. This racial diversity is not purely cosmetic; different races serve as vendors, quest givers, and background NPCs who contribute to the feeling of a living world.142142143143The town's diverse population reflects the broader lore of Pywel, where multiple races coexist across the continent. NPCs engage in conversations with each other, react to weather changes, and follow daily routines rather than standing idle at fixed positions.144144145145Factions146146147147Hernand is home to a complex web of political and social factions. Noble houses compete for influence, merchant guilds control trade, and hostile organizations threaten the peace. Faction quests offer rewards including silver, equipment, expansion tools, and crafting materials.148148149149Multiple factions control parts of Hernand. Some areas are blockaded by hostile groups like the Wolf Trackerswho restrict access until their territory is liberated through faction quests.150150151151Liberating an area has concrete results:152152153153Displaced residents return and rebuildNew vendors and services open in the settlementTrade routes unlock, expanding commerce optionsNew quests become available from returning NPCsMaterials are awarded that contribute toward the long-term goal of rebuilding Pailune154154155155Noble Houses156156157157FactionTypeDescriptionHouse CelesteDucal HouseThe rulers of Hernand, descendants of the wandering knight Canta. Their forces guard the City of Hernand. Offer bounty quests and monster hunt commissions.House LanfordMarquis HouseGoverns Calphadeknown as the "Unyielding Shield." Allied with the Greymanes under the old political order.House SerkisMarquis HouseManages Hernand's internal affairs. Offers faction quests involving liberation, combat, and construction.House GraceCount's HouseFocused on technology and commerce within the Hernand region.House AlfonsoBaronial HouseA family of spearmasters based at the Alfonso Estate.House RobertsNoble FamilyA wealthy merchant family. Their faction quests involve seals, trust trials, and honor-related missions.House FelixNoble FamilyA noble family pursuing an intellectual movement within Hernand's society.158158Organizations and Guilds159159160160FactionDescriptionGoldleaf Merchant GuildA goblin-led merchant organization with influence across all of Pywel. Operates the Goldleaf GuildhouseArena, and Tradepost in Hernand.Scholastone InstituteAn academic institution founded by troll scholars researching the Abyss. Located in the southwest of the region.Kharonso Troll AllianceA conservative troll community that maintains traditional customs and values.Pororin Forest GuardiansA reclusive Shai community living deep within Pororin Forest.Vellua Fishermen's GuildA seafaring guild based in the coastal village of Vellua.Beggars' AllianceA community of vagrants and outcasts operating in the margins of Hernand society.161161Hostile Factions162162163163FactionThreat LevelDescriptionBleed BanditsHighA drug-trafficking faction distributing a substance called "Dreamer's Bliss" throughout Hernand.Wolf TrackersMediumRoaming hunters obsessed with slaughter. Encountered throughout the wilderness areas.St. Halssius's House of HealingHighA detention center disguised as a medical facility, confining individuals deemed ideologically suspect.Southern BanditsMediumOutlaws operating along the southern roads and passes of Hernand.164164Notable NPCs165165166166Hernand is populated by a diverse array of NPCs spanning multiple fantasy races. Giants, antlered elf-like beings, trolls, and Shai walk among the human crowds. NPCs are not static; a blacksmith forges a sword when a player buys one, then switches to hammering armor plates if the next purchase is a chestpiece.167167168168NPCRoleLocationRhettBlacksmith at the Hernand Equipment Shop. A giant who sells weapons and armorCity of HernandTinaTailor at the Hernand Tailor's shop, located beside the Equipment ShopCity of HernandProvisionerSells tools and collectibles including the Pickaxe and Logging AxeCity of HernandAnnabellaGives the Fishing Rod as part of her Request quest. Located at the Hernand Saddlery.Hernand SaddleryBarden MiddlerQuest NPC involved in Hernand storylinesCity of HernandAlustinKey NPC connected to Scholastone and the research systemScholastone InstituteDamianeMajor story character involved in main quest events in HernandVariousElowenWitch NPC who gives Sanctum purification quests. A fast travel point is located outside her home.The Witchwoods169169Quests170170171171Story Context172172173173Hernand is where the Greymanes regroup. After the Black Bears kill Gian and shatter the mercenary band, Kliff and his surviving companions flee Pailune and settle in Hernand. The wizard Alustin later reveals that stopping the chaos threatening the Abyss was once Gian's mission -- a burden that now falls on Kliff.174174175175The faction relationships, combat skillsand resources built here carry forward as the story expands into DemenissDelesyiaand the Crimson Desert itself. The Greymane Camp remains relevant throughout the game as a persistent home base the player continues developing.176176177177The ultimate goal is to reunite the Greymanes, confront Myurdin and the Black Bearsand reclaim Pailune. Hernand is where that begins.178178179179Hernand Castle's infiltration sequence is a major early story beat, requiring players to acquire the right attire, navigate social stealthand ultimately gain access to the Abyss. This event marks a turning point in the narrative and introduces the supernatural elements that become central to the later game.180180181181Main Story Chapters in Hernand182182183183ChapterTitleKey EventsPrologueDead of NightKliff awakens at the Hills of No Return after the Black Bear ambush. First boss fight against Myurdin.Chapter 1The First EncounterKliff begins gathering allies. Includes the Trials of Kindness and Traces quests.Chapter 2Golden GreedEvents in Hernand escalate. has the Unexpected GiftHernand in Chaosand The End of Greed quests.Chapter 3Howling HillEstablishing the Greymane Camp. Includes the HomesteadThe Face Behind the Maskand Pioneering quests.Chapter 4The Price of KnowledgeInvestigations at Scholastone. Features the Mysterious PotDaily Lifeand Forbidden Knowledge quests.184184Faction Quest Highlights185185186186Quest CategoryExamplesRewardsHouse Celeste BountiesBounty: Jeffery, Bounty: Simon De MontfortBounty: AlessioBounty: BlixBounty: BiancaBounty: SalvatoreSilver (1 to 25 Silver per bounty)House Celeste Monster HuntsQueen's NestThe Rabid Hound of HellwoodSilence from AfarRestarting the Elixir FactoryArtifacts and specialized equipmentHouse Serkis and House RobertsRemaining ChainsRace in HernandThe Broken TrailThe Missing Family SealFirst Trial of TrustSilverreputation, and unique itemsMerchant CommissionsRhett's Request (mine iron ore)Renee's RequestTurnali's RequestAnnabella's Request (fishing)Expansion Tools and crafting materialsLocal RequestsEmpty Donation BoxVillage of the SickThe Hidden Space of the HeartGoddess of AbundanceVarious rewards and camp supplies187187Notable Side Quests188188189189Some of pre-release preview's favorite moments from the opening hours came from Hernand's side quests. In one quest, a man who fell from his roof asks for help cleaning his chimney. Kliff climbs up to the rooftop, positions himself on top of the chimney, and uses a broom to clear out the gunk. The quest is a mundane household chore that contrasts humorously with Kliff's otherwise serious demeanor.190190191191192192Another quest involves rescuing an abducted sheep to cheer up an upset child. The child is very particular about their pet, rejecting the first sheep Kliff brings because "Woolly's got a fluffier tail." These side quests highlight a playful, quirky streak running through Crimson Desert's writing, balancing the more serious main storyline. Players also encounter rock-paper-scissors challenges with local ruffians in the back alleys of Hernand's towns.193193194194Mountain of Frozen Souls and the Reed Devil195195196196Mountain of Frozen Souls is one of Hernand's most recognizable landmarks and the site of a major boss encounter. The Reed Devil -- known to locals as the Devil of the Reed Fields -- has terrorized the citizens of Hernand long enough to become a kind of bogeyman.197197198198The Reed Devil was once a slum-dweller in Hernand, an outcast whose fate seemed sealed. Upon donning his maskhe "rewrote his destiny." Pearl Abyss's official description calls him "an unwanted bastard child who became disgustingly amoral as a result." Whatever sympathy his origins might invite, the Reed Devil is a genuine menace.199199200200Boss fight mechanics201201202202The fight takes place in an open field of tall wheat and reeds. TheSixthAxis compared the setting to "a vision out of a Robert Eggers film." The Reed Devil is a short, fast swordsman who fights with iaijutsu (quick-draw sword techniques) and uses the tall reeds for concealment.203203204204The encounter unfolds across three phases:205205206206Phase 1 -- Standard melee combat. The Reed Devil flits in and out of the reeds, teleporting behind Kliff to deliver rapid sword strikes and throwing daggers at range. His iaijutsu strikes are fast but individually weak. The danger is cumulative. preview called the fight "less about dodging and more about letting go of being afraid of taking damage."Phase 2 (totems) -- The Reed Devil summons wicker totems across the arena. While the totems stand, he is invulnerable. The bow with explosive arrows is specifically recommended for destroying them. He also summons clones during this phase to keep you disoriented.Phase 3 -- After the totems are destroyed, the Reed Devil enters a final burn phase with increased aggression. The invulnerability is gone. Finish him before accumulated chip damage catches up.207207208208The Reed Devil escapes after defeat rather than dying outright. This is a narrative choice -- he remains a presence in the story even after the boss encounter.209209210210See the Reed Devil article for full strategy details, and Boss Battles for the complete list of boss encounters.211211212212Bosses and Enemies213213214214Hernand is home to several boss encounters ranging from early-game story fights to challenging optional battles.215215216216BossTypeLocationDifficultyMatthiasStory BossFor Honor quest (Chapter 2)Easy (2 health bars). The easiest boss in the game.Kailok the HornsplitterStory BossCheers Echoing From the Edge questModerate (1 health bar). A goblin boss fight.The Reed DevilStory BossDance with the Devil questHard (3 health bars). A feared creature terrorizing the marshlands.TenebrumStory BossGate to the Otherworld questPuzzle-style boss fight with unique mechanics.Queen Stoneback CrabWorld BossNear Anvil HillModerate. A large crustacean guarding its territory.Crowcaller (Draven)Story BossBloodwind and Toward the Nest questsFought twice (1 bar first encounter, 3 bars second). Increasingly dangerous.Cassius MortenStory BossTraitor questModerate (1 health bar). A human boss with shield.217217Standard enemies throughout Hernand include bandits patrolling roads and camps, wolves and predatory wildlife in forested areas, Stoneback Crabs near Anvil Hill, Urn Soldiers in ancient ruins, and various hostile faction members depending on quest progression.218218219219Resources and Gatherables220220221221Hernand offers abundant gathering opportunities across its varied terrain. The region is particularly rich in ores and has productive farmingfishingand cooking ingredients.222222223223Ores and Minerals224224225225ResourceLocationNotesIron OreAnvil Hill area, southeast of HernandRequired for Rhett's Request quest. Best farmed around Anvil HillCopper OreBase of Anvil Hill, southeast of HernandFound alongside Iron Ore depositsAzuriteWest Hernand mountainous regions, DeepwoodsAlternative easy spot along the base of Anvil HillDiamondsHernand Highlands Cavernsouth of the City of HernandA cave full of diamond deposits beneath the steep cliffsBismuth OreSouth of Anvil Hill, beneath the Abyss CressetDropped by Stoneback Abyss crabs that spawn in this area226226Flora and Cooking Ingredients227227228228Hernand's forests and fields support a wide variety of gatherable plants and cooking ingredients. Common finds include mushrooms, herbsmarigoldapples, blackberries, carrots, and pumpkins. These ingredients feed into the cooking system, which allows players to prepare meals at cooking pots found in settlements throughout the region.229229230230Gathering Tools231231232232Both the Pickaxe and Logging Axe can be purchased from the Provisioner's Shop in the City of Hernand. The Fishing Rod is obtained from Annabella at the Hernand Saddlery by accepting her Request faction quest.233233234234Ancient Ruins and Puzzles235235236236Hernand contains eight major ancient ruins puzzle locations. Solving these puzzles activates Abyss Cressets (special teleporters) and rewards Abyss Artifacts. Each puzzle has a distinct mechanic.237237238238Puzzle LocationPuzzle TypeHintDragon's Stone ChamberInvestigationRequires finding four mural clues scattered in the area before solving.Drakesfall Gorge RuinsMinigameA "Green Light, Red Light" style challenge.Precipice of EchoesGrid PuzzleTile-matching grid pattern. Match the tiles to their correct positions.Azure Moon LabyrinthNavigationAccessed via ladder at Phoniel Ranch. Navigate the maze carefully.Meandering Hills RuinsTraversalRequires the Nature's Grasp ability to access.Steel Mountain RuinsMusicalA bell and note sequence puzzle. Listen carefully and repeat the pattern.Haunted Hills RuinsMechanismUnderwater mechanism that must be activated to drain the water.Halssius Conflux RuinsRotating DialRotate the dial to align the correct symbols.Sunrise Plains RuinsStatue RotationRotate statues to face the correct direction.239239Sealed Abyss Artifacts240240241241Sealed Abyss Artifacts are collectible items hidden throughout Hernand that unlock combat challenges when activated. Completing these challenges rewards unique equipment, skills, and materials. Hernand contains over a dozen Sealed Abyss Artifacts scattered across its varied terrain, from hillsides and road intersections to cave entrances and ruins.242242243243Sword of Trials IFound along main roads in central Hernand.Shield of Unchanging Will (I, II, IV, V)Multiple versions located across the region.Sharpened Spear (II, V)Located near wilderness areas and camps.Feather of the EarthHidden in elevated terrain.Night of the Silent Banner PikeNear a faction-controlled area.Under a Starlit SkyFound in the hills at night.Abyssal Star That Cleaves the HeavensOne of the more challenging artifact encounters.244244245245Hernandian Contribution246246247247Hernand has its own regional reputation metric called Hernandian Contribution. The HUD displays both Contribution and Contribution EXPand this score rises or falls based on the player's actions in the region.248248249249250250Completing quests, helping residents, and defeating threats increases Hernandian Contribution. Higher standing unlocks new vendors, quest lines, and story branches. Discounts on goods improve with higher contribution.251251252252Committing crimes directly reduces this score. Minor offenses like pickpocketing cost around -5 Contribution EXPwhile serious crimes like assault can cost up to -30 Contribution EXP. Reputation damage makes indiscriminate violence a poor long-term strategy.253253254254See Faction Wars for how the reputation system works across all regions.255255256256Crime and the wanted system257257258258Hernand's settlements enforce laws. Crimes start small -- pickpocketing a resident, swiping dropped fruit from a vendor stall -- and can escalate into bullying, assault, and open conflict with an entire town.259259260260When Kliff accumulates enough infractions, a Wanted Poster appears in the UI showing his face and bounty amount. Guards become hostile -- and they come in numbers, sometimes dozens at once. Bounty hunters track Kliff across the region. If caught, Kliff is arrested and thrown into a wooden holding cell. The alternative is paying fines. Turning an entire town hostile cuts off quest givers, vendors, and faction content in that settlement.261261262262The crime system is not specific to Hernand -- it operates across all of Pywel -- but because Hernand is the starting region, it is where most players will first encounter these consequences. The connection to Hernandian Contribution means crimes erode long-term standing, not just create immediate combat problems.263263264264Activities in Hernand265265266266Side questsTownspeople offer a range of requests, from simple deliveries to more involved investigations. Quests discovered organically while wandering are commonMinigamesThe tavern hosts arm wrestlingcard gamesand other social activitiesCookingRecipes can be discovered by speaking to NPCs and visiting food stalls. Ingredients gathered from the Hernand region are used to prepare meals at the Greymane CampRock-paper-scissorsA quirky encounter where players can challenge local ruffians to games of chanceHidden discoveriesBack alleys and rooftops hide secret shops, lore items, and NPC encounters that reward thorough exploration267267268268Traversal269269270270ItemDescriptionClimbingMountains, cliffs, and trees. Stamina-limited. Many areas in Hernand are only reachable by climbing.Grappling hookCrosses gaps and scales surfaces that cannot be climbed directly. Also used in combat for body grappling (throws, suplexes, chokeslams).Crow WingsKliff's glider for controlled descent from high points. Granted by White Crow the Witch after visiting the Abyss. Combining the Crow Wings with the grappling hook creates Spider-Man-like swinging across terrain.HorseAvailable early. Covers flat terrain and river fording quickly.Triple jumpExtends vertical and horizontal reach during platforming.271271See Exploration & Traversal for the full movement mechanics breakdown.272272273273Tips274274275275Spend time exploring every corner of town before heading into the wilderness. Hidden shops and NPCs are easy to miss on a first passVisit the blacksmith early to purchase or refine a weapon before venturing into the Deepfog BasinTalk to the fisherman at the Nas River dock to learn the fishing skill, which provides a steady source of ingredients for cookingCheck the tavern for available minigames and rumors. Some rumors lead to valuable side quests in the surrounding areaThe Hernandian Attire for the castle infiltration is obtained through story progression. Do not worry about finding it through shopsRing the bells first. Locating and ringing the three bells (Toll of HernandToll of ScholastoneToll of Calphade) should be an early priority. Clearing the fog of war makes navigating the region far easier.Buy tools early. Purchase the Pickaxe and Logging Axe from the Provisioner in the City of Hernand as soon as possible. These open up mining and logging activities that provide valuable crafting materials.Check behind waterfalls. The Heart of the Saint cave is hidden behind Three Saints Falls. Several other hidden areas in Hernand are concealed by natural features.Use the grappling hook and glider. Mountain faces that look impassable on foot can be scaled once Kliff has the grappling hook. The glider allows quick descents from elevated positions.Explore the caves. The Hernand Highlands Cavern south of the city contains diamond deposits. Caves throughout the region hold mineral veins, enemies, and loot.Talk to every NPC. Merchant commissions from NPCs like RhettAnnabella, and Renee provide Expansion Tools for the Greymane Camp and unique rewards.Watch for bandit camps. Camps at Anvil RiversideSunrise Plainsand Rocca's Hill contain enemies and loot. Clearing them can yield silver and equipment.Activate every Abyss Nexus. Hernand has about twelve fast travel points. Activating them early saves enormous travel time as quests send Kliff back and forth across the region.276276277277Related Articles278278279279ItemDescriptionGreymane CampThe player's base in HernandReed DevilThe boss of Mountain of Frozen SoulsRegions of PywelAll five regions comparedFaction QuestsThe Calphade rebellion and other quest linesLaw SystemCrime, bounties, and consequencesHousing and FarmingFarm and ranch systems at the campDetailed Region OverviewHernandGame WorldWorld MapAll RegionsRegions of PywelGreymane BaseGreymane CampFast Travel SystemFast TravelCombatCombat SystemVendorsVendorsAll BossesBosses