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Difficulty Settings - 7 revisions
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Added a Hard mode section explaining the practical impact of the food consumption animation gate, including how chained consumables can no longer produce burst healing and how that shifts skill weighting toward parry and Dodge reads
Expanded with Patch 1.04 difficulty system (Easy/Normal/Hard mechanics, food animation, boss balance)
Initial version (2026-04-22): upcoming Easy, Normal, Hard difficulty levels from the April to June 2026 roadmap.
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