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Daggers - Version 6 vs Version 7
Aug 26, 2026, 01:26 AM
Replaced a polearm reach comparison; no polearm weapon family exists
Sep 7, 2026, 02:48 AM
Added the five named daggers from the 0.1.3 files
11Daggers are the fastest melee class in Fatekeeper. They trade reach and per-hit damage for speed, mobility, and a unique skill-tree pipeline that turns dashes into leaping attacks and gives the Druid a throwable dagger that returns like a boomerang. The Dagger Skirmisher is one of the four sample builds officially showcased by Paraglacial.2233Swing Profile445566Fast strikes. Multiple swings per second. Lower per-hit damage that adds up over a sustained engagement.Short reach. Hug the enemy. Spacing is the discipline.Stamina-friendly. Daggers favor combat that flows rather than committing big swings.7788Showcased Mechanics991010MechanicEffectMovement-into-attack nodeSkill-tree node turns the standard forward dash into an attacking leap that closes distance and damages on impact.Ranged-dagger nodeSkill-tree node enables a ranged dagger throw that returns to the player like a boomerang.1111Build Roles12121313RoleWhy DaggersDagger SkirmisherShowcased archetype combining movement-into-attack motion with a returning-dagger ranged option; specific perk names have not been published.Hybrid hit-and-runDaggers on slot 1 for melee, magic on slot 2 for setup or escape.Frost SkirmisherPair daggers with ice magic for freeze-then-stab cycles.1414Limits15151616Daggers do not Shatter, do not have the reach of a two-handed weapon, and reward players who can stay in close while reacting to telegraphs. Their cap is bosses with wide hitboxes that do not punish dagger range, where a slower weapon would still land bigger swings. Dagger Druids should keep a backup weapon or strong magic for those fights.17171818Showcased Build19192020The Dagger Skirmisher is one of the four officially showcased archetypes in the 2026-04-08 skill-tree dev material. The dev text describes it as a "rapid, dagger-based combat" build that "transforms regular forward dashes into leaping attacks and enables a ranged dagger throw that returns to the player like a boomerang."21212222Movement-Into-Attack23232424The first skill-tree node turns the standard forward dash into an attacking leap that closes distance and damages on impact. This is what gives the Dagger Skirmisher its identity. Read the enemy's windup from outside their reach, leap into a quick exchange of strikes, dash back out before recovery commits the Druid. The motion is the build.25252626Ranged Pressure27272828The second skill-tree node enables a ranged dagger throw that returns to the player like a boomerang. That gives the dagger build a ranged answer for fights where leaping in would expose the Druid to a wider hitbox, and it lets the player open every encounter with a throw before committing to melee range.29293030Execution Layer31313232Dagger Druids reach the same execution layer as heavy weapons but through stacked status rather than raw stagger. Apply Shatter setup through ice magic or an ice vial, let burn from fire magic tick down a target's health, and the finisher prompt is available even though the dagger itself never staggered the enemy.33333434Boss Weakness35353636Daggers struggle against wide-hitbox bosses that do not punish dagger range. The big swing windows favor slower weapons that land bigger per-hit numbers in the same parry-counter window. A Dagger Druid should keep a stronger melee or a damaging spell on slot 2 for those fights.37+38+Named Daggers in the Build39+40+Five named daggers appear in the files. Three of them share an identical 22 Pierce profile and are separated only by their rider effect, which makes the choice a build question rather than a damage question.41+42+The roster below is compiled from the 0.1.3 game files by the player community. Paraglacial has not published an item list, so treat exact numbers as approximate and expect them to move between patches; the names themselves are stable and several of them appear verbatim in shipped change logs.43+44+DaggerRarityDamageNotable LineDaggerCommon8 PierceThe training-tier bladeMisericordeUncommon22 PierceThe cheapest heavy attack in the familyPoinardUncommon22 PierceStandard skirmisher profile, no riderOrnate DaggerUncommon22 PierceCrit Chance +15%VenombladeUncommon25 PierceHighest base damage, and improves coating efficiency