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Creatures - Version 15 vs Version 16
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11Windrose's creatures are split across four rough groupings: wildlife (the food and leather chain), undead and drowned (the supernatural layer), plague and Senkamati corrupted (the Cursed Swamps threat stack), and Blackbeard crew (the dominant pirate faction). This hub lists every documented creature with its current-patch health pool, armor rating, and signature drops, so you can decide where to hunt for a given resource before the trip.2233For hostile enemies grouped by combat role rather than biology, see Enemies. For the launch-build named boss encounters, see Bosses. A shorter overview of purely non-combat and food-animal wildlife is at Wildlife, and the alphabetical roster lives at Bestiary.4455Every row below uses the Windrose current data for game version 0.10.0.0.277. Numbers may drift on patches, and blank cells simply mean the value is not yet exposed in any verified source.6677Creature Families88991010Wolf11111212Pack predators that patrol the Foothills biome and drop Wolf Fang, Meat, and Rough Hide. Alpha Wolf individuals also drop the Wolf Head trophy component, but the head is not guaranteed on every kill.13131414CreatureHealthArmorDrop HighlightsWolf1,4400Rough Hide, Meat, Wolf FangAlpha Wolf2,24025Rough Hide, Meat, Wolf Fang, Wolf Head1515Wolves favor 240 Pierce melee strikes, travel in twos or threes near Foothills ruins, and have no listed weakness. Alpha Wolves anchor packs, gate the Wolf Head trophy, and add a 25-point armor layer over the basic wolf's 1,440 HP frame.16161717Boar18181919Aggressive wildlife found across Coastal Jungle and Foothills. All boar variants drop Rough Hide, Meat, and Animal Fat; tougher variants add Boar Tusk and the Boar Head trophy component.20202121CreatureHealthArmorDrop HighlightsBoar1,76015Rough Hide, Meat, Animal Fat, Boar Tusk, Boar HeadSow1,1600Rough Hide, Meat, Animal Fat, Boar Tusk, Boar HeadCharging Boar1,44015Rough Hide, Meat, Animal Fat, Boar Tusk, Boar HeadSavage Boar2,64030Rough Hide, Meat, Animal Fat, Boar Tusk, Boar Head2222Boar HP climbs sharply: Savage Boars land a 420 Slash red-glow charge on top of 2,640 HP and 30 Armor. Charging Boars share the unblockable charge tell at a lower HP tier. Sows are docile half the time and make the easiest starter hide target.23232424Goat25252626Mountain Goat family, native to the Foothills. They drop Rough Hide plus the alchemy-gated Bezoar and Mountain Goat Horn. The named Goat Leader is the only Foothills wildlife that drops the Great Goat trophy head.27272828CreatureHealthArmorDrop HighlightsGoat1,5200Rough Hide, Bezoar, Mountain Goat HornNanny Goat7200Rough Hide, BezoarGoat Leader2,56020Rough Hide, Bezoar, Mountain Goat Horn2929Goats are Slash-weak, deliver 220 to 355 Crude melee, and drop the alchemy-gated Bezoar. Goat Leaders anchor ruin pulls and can yield up to six Rough Hide per kill, making them the best Foothills hide farm once you can survive the pack.30303131Dodo32323333Coastal Jungle birds. The docile Coastal Dodo drops Bird Meat and Dodo Egg; the aggressive Azure Dodo drops Feather for arrow crafting and the Dodo Head trophy component.34343535CreatureHealthArmorDrop HighlightsDodo6400Bird Meat, Dodo EggAzure Dodo9600Bird Meat, Feather, Dodo Head3636Coastal Dodos only attack if provoked, but they always pile on with any Azure Dodo that aggros you. Kill the blue birds first to break the cascade.37373838Crab39394040Coastal shallow-water and cave creatures. Standard Crabs drop Crab Meat and Crab Shell; the corrupted Thorn Fiddler is the undead variant found on night shores and drops Pearl and Undead Essence in addition to meat.41414242CreatureHealthArmorDrop HighlightsCrabn/a0Crab Meat, Crab ShellThorn Fiddler1,1000Crab Meat, Undead Essence, Pearl4343Standard Crabs are docile wildlife that you pick up like a resource. Thorn Fiddlers are the undead variant that emerges on night shores; they swing two 190-damage melee slashes and have no listed damage weakness.44444545Crocodile46464747Cursed Swamps ambush predators. Standard Crocodile drops Crocodile Hide Piece and Crocodile Tail; the Plague Crocodile adds Tainted Bile and Plague Wood. Both can drop the Crocodile Head used for the two Crocodile trophies at 50 and 200 kills.48484949CreatureHealthArmorDrop HighlightsCrocodile1,76020Crocodile Hide Piece, Crocodile Tail, Crocodile HeadPlague Crocodile2,40030Plague Wood, Tainted Bile, Crocodile Tail, Crocodile Head5050Crocodiles combo three Pierce melee strikes (235, 290, 290) and are weak to Crude and Pierce. Plague Crocodiles upgrade those to 300/330/330 with a plague damage-over-time aura. Both are slow turners; side-step the lunge and counter on the long recovery.51515252Drowned53535454Undead humanoids found at buried-treasure dig sites, Smuggler's Cache, and at night along coastal strips. They drop Undead Essence and a rotating set of recovered valuables like Silver Button and Silver Spoon.55555656CreatureHealthArmorDrop HighlightsDrowned1,7600Undead Essence, Silver Button, Silver Spoon, PearlArmored Drowned2,00040Undead Essence, Silver Button, Silver Spoon, PearlSwollen Drowned1,7600Undead Essence5757Drowned are slow solo but dangerous in numbers. Buried Treasure dig-site spawns typically come in groups of four and can rush you mid-shovel. Armored Drowned need Pierce or stagger combos to crack the 40 Armor shell. Swollen Drowned take bonus Fire damage, so torches and Blunderbuss incendiary ammo clear them fastest.58585959Undead60606161General risen-dead category found in Ancient Ruins. Weak to Fire, resistant to nothing else, and the reliable source of Undead Essence plus a Wooden Talisman and Healing Herbs.62626363CreatureHealthArmorDrop HighlightsUndead1,4400Wooden Talisman, Healing Herbs, Undead Essence6464Base Undead sit at 1,440 HP with no armor, four 270-damage slashes on a long windup, and a confirmed Fire weakness. Crude is the effective non-fire type. See Skeletons and Ghosts for the named sub-categories.65656666Plague67676868Cursed Swamps plague-corrupted enemies. Most drop Quagmire Powder, the bottleneck ingredient for Mire Metal Ingot crafting. Plague Berserker individuals drop ancient gold trophies tied to the High Priestess storyline, plus a guaranteed Tear of Sorrow.69697070Plague Thralls (1,440 HP) out-bulk Plague Hunters (1,020 HP) despite the lower tier in community progression paths. Plague Witches are paper-thin at 270 HP but deploy curses and totem hazards, so they are the priority kill in a mixed pull.71717272CreatureHealthArmorDrop HighlightsPlague Crocodile2,40030Plague Wood, Tainted Bile, Crocodile TailPlague Thrall1,4400Quagmire Powder, Bone Beads, Healing HerbsPlague Hunter1,0200Quagmire Powder, Bone Beads, Healing HerbsPlague Warrior1,92030Quagmire Powder, Ancient Incense Burner, Tear of Sorrow, Mysterious SpicePlague Witch2700Quagmire Powder, Ancient Incense Burner, Tear of Sorrow, Mysterious SpicePlague Berserker5,52030Tear of Sorrow, plus one of six gold trophies (Ancient Chalice, Ancient Incense Burner, Gold Mask of the Priest, Gold Temple Jug, Gold Vase of the Chief, Pot with Golden Horns)7373Plague enemies leave a DoT ring that continues after disengagement, so plan your retreat path first. Plague Warriors are Pierce-weak, Plague Crocodile keeps the Crude/Pierce weakness of the crocodile family, and Plague Berserker at 5,520 HP should be stamina-starved rather than traded with.74747575Senkamati76767777Corrupted Senkamati faction of the Cursed Swamps. The same pre-pirate civilization whose tablets drive the Forgotten Relics quest chain and whose ritual daggers unlock the Senkamati Blades weapon path. The Senkamati Blades trophy and the Senkamati Artifacts collection both tie back to this faction, but the trophy is earned through the High Priestess quest rather than dropped from a Senkamati mob.78787979CreatureHealthArmorDrop HighlightsSenkamati Shaman Healern/an/aQuagmire Powder, Ancient Incense Burner, Tear of Sorrow, Mysterious Spice8080Senkamati Shaman Healer is the one documented Senkamati mob in the current build: Humanoid totem-type, spawns at Cursed Swamps ritual sites, drops the Plague Witch loot table. Additional Senkamati variants appear in loose community reports but have no verified stats yet and are not listed here.81818282Blackbeard83838484Blackbeard's pirate crew, aligned with Blackbeard himself. Sailors, Sergeants, Grenadiers, and Musketeers fill camp encounters, fort defenses, and boarding actions against Blackbeard Ketch, Brig, and Frigate ships. They drop rank Insignia, Homemade Gunpowder, Rum Bottles, Nuts, and Copper Bullet ammunition, with Guinea on Sergeants specifically.85858686CreatureHealthArmorDrop HighlightsBlackbeard Sailorn/a0Newhand Insignia, Deckhand Insignia, Homemade Gunpowder, Rum Bottle, NutsSergeant2,2400Deckhand Insignia, Homemade Gunpowder, Guinea, NutsGrenadier1,2000Newhand Insignia, Deckhand Insignia, Homemade Gunpowder, Rum Bottle, NutsMusketeer1,0000Newhand Insignia, Deckhand Insignia, Homemade Gunpowder, Copper Bullet, Nuts8787Crew Defense clusters at 220 with posture 3. Sergeants are the Pierce-weak 2,240 HP melee-plus-pistol elite and the only reliable Guinea drop. Musketeers are Slash-weak and telegraph a red-flash shot tell. Grenadiers favor thrown explosives at mid-range.88888989Combat Stats Reference90909191Compact one-row-per-creature view with weakness and biome, sorted by family then HP. Long-dash cells mean the value is confirmed to exist but not yet surfaced in any verified source.92929393CreatureFamilyHPArmorWeaknessBiomeWolfWolf1,4400NoneFoothillsAlpha WolfWolf2,24025NoneFoothillsSowBoar1,1600Crude, PierceCoastal JungleCharging BoarBoar1,44015Crude, PierceCoastal JungleBoarBoar1,76015Crude, PierceCoastal JungleSavage BoarBoar2,64030Crude, PierceCoastal JungleNanny GoatGoat7200NoneFoothillsGoatGoat1,5200SlashFoothillsGoat LeaderGoat2,56020SlashFoothillsDodoDodo6400NoneCoastal JungleAzure DodoDodo9600NoneCoastal JungleCrabCrabn/a0DocileCoastal JungleThorn FiddlerCrab1,1000NoneCoastal JungleCrocodileCrocodile1,76020Crude, PierceCursed SwampsPlague CrocodileCrocodile2,40030Crude, PierceCursed SwampsDrownedDrowned1,7600NoneCoastal JungleArmored DrownedDrowned2,00040FireCoastal JungleSwollen DrownedDrowned1,7600Slash, FireCoastal JungleUndeadUndead1,4400FireAncient RuinsPlague HunterPlague1,0200NoneCursed SwampsPlague ThrallPlague1,4400NoneCursed SwampsPlague WarriorPlague1,92030PierceCursed SwampsPlague WitchPlague2700NoneCursed SwampsPlague BerserkerPlague5,52030NoneCursed SwampsSenkamati Shaman HealerSenkamatin/an/aNoneCursed SwampsBlackbeard SailorBlackbeardn/a0PierceCamps, ShipsMusketeerBlackbeard1,0000SlashCamps, ShipsGrenadierBlackbeard1,2000NoneCamps, ShipsSergeantBlackbeard2,2400PierceCamps, Ships9494Drop to Creature Lookup95959696Reverse index for the drops you are most likely to be farming. When multiple creatures share a drop, the entries below are sorted roughly from easiest to farm down to hardest.97979898ResourcePrimary SourcesRough HideSow, Nanny Goat, Goat, Wolf, Boar, Alpha Wolf, Goat Leader, Savage BoarAnimal FatBoar family only (Sow, Boar, Charging Boar, Savage Boar)Wolf FangWolf, Alpha WolfBezoarGoat family only (Nanny Goat, Goat, Goat Leader)FeatherAzure Dodo only; Coastal Dodos do not drop feathersPearlThorn Fiddler, Drowned, Armored DrownedUndead EssenceUndead, Drowned, Armored Drowned, Swollen Drowned, Thorn FiddlerQuagmire PowderPlague Hunter, Plague Thrall, Plague Warrior, Plague Witch, Senkamati Shaman HealerTear of SorrowPlague Warrior, Plague Witch, Plague Berserker (guaranteed)GuineaSergeant is the one consistent mob dropGold Trophies (6 types)Plague Berserker - Ancient Chalice, Ancient Incense Burner, Gold Mask of the Priest, Gold Temple Jug, Gold Vase of the Chief, Pot with Golden HornsTrophies (Heads)Alpha Wolf, Savage Boar, Goat Leader, Azure Dodo, Crocodile, Plague Crocodile - head drops are not guaranteed9999Hunting Strategies100100101101Each family rewards a different engagement pattern. See Hunting for survival-tree talents and Leather for hide processing.102102103103FamilyRecommended ApproachWolfPull one at a time with Bow or Crossbow. Kite in narrow terrain and let goat herds soften packs for you.BoarSide-dodge the red-glow charge, punish the recovery. Pierce weapons cut the armor layer. Sow kills are the safe early Boar Head route.GoatSplit herds at range. The Goat Leader opens with a 355 Crude hit: i-frame rather than block. Every goat can drop Bezoar, so clear the full pull.DodoKill Azure Dodos first; Coastal Dodos only pile on once a blue bird aggros. Feather drops come only from Azure variants.CrabWalk-up pickup on wildlife Crabs. For Thorn Fiddlers, swing into their back arc during the slow windup.CrocodileFight off the water line. Side-step the lunge and combo through the pivot. Cutlass or a Pierce spear for the weakness.DrownedAccount for all four mob spawns before looting a dig site. Torches and Fire ammo work on Armored and Swollen variants.UndeadOpen with Fire, finish with Crude. Packs rarely coordinate, so single-target focus beats AoE.PlagueKill order: Witches (270 HP), Hunters, Thralls, Warriors. For Plague Berserker, stamina-starve between charges and collect the guaranteed Tear of Sorrow.SenkamatiOpen at range on the Shaman Healer; the surrounding Plague mobs collapse without its support.BlackbeardClose on Musketeers through cover during the red-flash tell. Pierce shreds Sergeants. Stay out of Grenadier throw arcs.104104Creature whistles at Whistles summon temporary Boar or Crocodile pets, most famously Truffle the armored combat pig that draws aggro during the second main boss.105105106106Where to Hunt Them107107108108Biome listing. Each row shows which creatures you can expect in that biome or POI type; see the linked biome page for environmental hazards, discovery points, and navigation notes.109109110110Biome / ContextDocumented CreaturesCoastal JungleDodo, Azure Dodo, Crab, Boar, Sow, Charging Boar, Savage Boar, Drowned (dig-site groups), Blackbeard Sailor (camp enemies)FoothillsWolf, Alpha Wolf, Goat, Nanny Goat, Goat Leader, Sergeant, Grenadier, MusketeerCursed SwampsCrocodile, Plague Crocodile, Thorn Fiddler, Swollen Drowned, Armored Drowned, Undead, Plague Thrall, Plague Hunter, Plague Warrior, Plague Witch, Plague Berserker, Senkamati Shaman HealerCoastal shorelines (night)Drowned, Armored Drowned, Swollen Drowned, Thorn FiddlerCavesDrowned, Armored Drowned, Swollen Drowned, Thorn FiddlerAncient RuinsUndead, Skeletons, GhostsBlackbeard camps, forts and boarding actionsBlackbeard Sailor, Sergeant, Grenadier, MusketeerAshlands (upcoming)Fourth biome planned for a future update; no creature roster has been exposed in any verified source yet.111111Ocean and Sea Threats112112113113The Early Access ocean is not populated with wandering sea monsters. Sharks, whales, and roaming Kraken are not part of the base sailing experience; the overworld threat at sea is hostile ships.114114115115Two weather-gated exceptions: the Maelstrom event spawns a Kraken at the core of a rotating whirlpool, and storm conditions raise the spawn rate of Ghost Ships and Sea Serpents. Both are ship-tier rather than melee encounters.116116117117Stat Note118118119119Numbers above come from game version 0.10.0.0.277 and may shift on patch days. Weakness None means the mob takes normal damage from every type, not that it is invulnerable. Defense reduces damage flatly before armor, while posture gates the stagger required to break guard.120120121121See Also122122123123Enemies - roster by combat role. Bosses - named boss encounters per biome. Wildlife - food-animal and leather chain overview. Bestiary - alphabetical creature index.124124125125Trophies - trophies crafted from heads and the Senkamati Blades collection. Whistles - creature-whistle pet summons. Hunting - talents and farming routes. Alchemy - Bezoar, Quagmire Powder, Tear of Sorrow, and other ingredient uses.126126127127Variants128128129129A complete list of Creatures variants in Windrose is shown below, with thumbnail, build cost, and comfort bonus for each entry. Click any name to open its dedicated page.130130131131ImageVariantBuild CostComfortAlpha Wolf--Armored Drowned--Azure Dodo---Blackbeard Sailor--Charging Boar--Chick Chan--Eddie Lowe--Goat--Goat Leader--Hands' Lieutenant--Itzeltek Sentinel--Musketeer--Nanny Goat--Plague Berserker--Plague Crusher--Richards' Lieutenant--Sailor---Senkamati Shaman Healer--Sergeant--Thorn Fiddler--Undead--Witch Totem--