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All Research Projects - Version 16 vs Version 17
Oct 29, 2026, 10:59 AM
Correct specific acquisition, recipe, cooldown, or patch chronology details.
Oct 29, 2026, 02:42 PM
Qualify the remaining universal in-game timer statement while preserving the earlier clock model.
11Overview2233The project costs listed below are stated in silver because they were recorded before patch 1.18.00 (August 15, 2026), which changed the research resource to Camp Funds. These old amounts are not independently verified current Camp Fund prices or a one-for-one conversion formula. Patch 2.01.00 on September 4, 2026 increased Camp Funds gained from donating Silver by 10x; the donation-yield change does not establish the current numeric price of each project. Check the institute before funding research.4455Research projects are the primary way to unlock permanent upgrades, new crafting blueprints, dispatch missions, and stat cap increases in Crimson Desert. Six research institutes are spread across the continent of Pywel, each with a unique set of projects organized into a tiered grid. This page lists every research project in the game along with its cost, duration, and reward.667788For an explanation of how the research system works, including tree structure, knowledge requirements, and how to track progress remotely, see the Research System article. For institute locations and how to reach them, see the Research Institutes page.991010How Research Works111112-Each institute has a lead researcher who requires a one-time item delivery before opening the project tree. Earlier funding used Silver; Patch 1.18.00 changed it to Camp Funds. Every project runs for a listed number of in-game hours. The timer ticks while you play, sleep, or wait. You do not need to stay at the institute while research is in progress.12+Each institute has a lead researcher who requires a one-time item delivery before opening the project tree. Earlier funding used Silver; Patch 1.18.00 changed it to Camp Funds. Earlier notes interpreted each listed timer as in-game hours advancing while playing, sleeping or waiting, without remaining at the institute. That clock interpretation is not independently reconciled for every project; the historical timer totals do not prove a current sleep-speed or real-time conversion.13131414Projects are arranged in a grid with an initial project at the top, followed by rows of increasingly powerful (and expensive) research. Projects in the same row are independent of each other, but any project in a later row requires the one directly above it in the same column to be completed first.15151616Institute Summary17171818InstituteRegionUnlock ItemNumber of ProjectsKey RewardPororinHernand5x Lavender8Spirit cap increaseScholastoneHernand1x Honey Tea8Health cap raised to level 18UrdavahCrimson Desert3x Bloodstone7Stamina cap increaseGorthak IronworksDelesyia5x Gunpowder7ATAG Cannon, Laser, PincersDelesyia CastleDelesyia3x Copper7ATAG Boots Mk. II and IIIDewhaven KeepDelesyia1x Diamond7ATAG Fist, Machine Gun, Flamespitter, Welder1919Pororin Projects20202121Pororin is a hidden Shai village located southeast of Hernand. You gain access by completing the "Unreachable Village" quest. The lead researcher requires 5x Lavender to open the project tree. Research at Pororin focuses on herbalism, alchemy formulas, and gathering efficiency. The most important project here is the spirit cap increase from the Mysterious Energy of Wild Ginseng Research.22222323TierProject NameCostDurationRewardInitialGetting Closer to Nature1.10 Silver2 hoursShadowleaf Disguise Blueprint; Sustained Supply Arrow1APharmacological Research on Medicinal Herbs7 Silver9 hoursPalmar Pill Alchemy Formula1BMysterious Energy of Wild Ginseng Research130 Silver22 hoursSpirit level cap raised past initial threshold2APalmar Leaf Research9 Silver6 hoursMap markers for Palmar Leaf gathering locations2BPlant Combination Research120 Silver18 hoursAlchemy Formulas: Freya's, Meliara's, and Haiden's Elixirs2CSecret Tools of Life - Pororin Research500 Silver28 hoursMagic Scythe and Pororin Fishing Rod dispatch missions3AEfficient Gathering Research70 Silver20 hoursBonus plant collection chance while gathering3BReachwood Ruins Dispatch Plan80 Silver14 hoursReachwood Ruins dispatch mission unlocked2424The Secret Tools of Life project was listed at 500 Silver in the earlier cost record, which called it the most expensive single research project in the Hernand region. Current research uses Camp Funds; earlier funding advice recommended income from vendors and Gold Bars. Confirm the current Camp Fund price before investing. The Palmar Pill Alchemy Formula from project 1A was a cheap early unlock in that record and gives access to a useful healing consumable.25252626Scholastone Projects27272828The Scholastone Institute is typically the first research location players encounter. You visit it during the main campaign, and the researcher Grunvar requires 1x Honey Tea to open the project tree. Honey Tea can be crafted at a cauldron by mixing Honey with Water. Research here covers Abyss energy, health upgrades, and cloudcart improvements.29293030TierProject NameCostDurationRewardInitialAbyssal Environment Research1 Silver2 hoursBeekeeper's Gear Blueprint1AAbyss Energy Restoration Phenomenon12 Silver8 hoursFaded Abyss Artifact Blueprint1BAbyssal Energy Research130 Silver20 hoursHealth cap raised from level 11 to level 182AEnhanced Cloudcart Efficiency9 Silver6 hoursCloudcruiser crafting unlocked2BEnhanced Cloudcart Altitude100 Silver18 hoursSkystreaker crafting unlocked2CAbyss Energy Applicable Device Research500 SilverNot confirmedATAG Thrusterpack Mk. II and III; Skystep ability for Damiane's shields3ASkyroot Research7 Silver6 hoursFoundation herb research3BSkyroot Cultivation Research90 Silver14 hoursSkyroot growth conditions analysis3131The Faded Abyss Artifact Blueprint from project 1A was listed at 12 Silver and 8 hours in the earlier record. Current funding uses Camp Funds. It lets you craft respec items at any Witch cauldron, giving you a reliable way to reset your skill tree without hunting for artifacts in random Abyss chests. This is one of the most valuable early research investments in the game.32323333The earlier Abyssal Energy Research record lists 130 Silver and 20 hours. It is an impactful project in Crimson Desert. Pushing your Health cap from 11 to 18 makes an enormous difference in boss fights and tough combat encounters throughout the mid and late game.34343535Urdavah Projects36363737Urdavah is an archway city in the Crimson Desert sand region. You pass through it during the main quest. The lead researcher is found at the bottom of the elevator shaft inside the city. Bring 3x Bloodstone to unlock the project tree. Research at Urdavah focuses on stamina upgrades, cooking energy boosts, wind-powered weapons, and mineral deposits.38383939TierProject NameCostDurationRewardInitialDesert Lifestyle Research1.10 Silver2 hoursVarnian Equipment Blueprint1ABioenergy Amplification Research11 Silver9 hoursSignificantly increased energy gain from cooking1BRed Seaweed Research12 Silver18 hoursStamina cap raised past initial threshold2AWind Energy Fusion Device Research7 Silver6 hoursPropeller Spear, Gale Shield, Air Blaster dispatch missions2BHigh-Capacity Energy Power Device Research70 Silver22 hoursATAG Plating Mk. II and III dispatch missions3AGold Vein Research130 Silver8 hoursGold Ore cave locations revealed on map3BCirculating Energy Research100 Silver20 hoursAccessories of the World Vol. IV Blueprint40404141Red Seaweed Research was listed at 12 Silver for a permanent stamina cap increase. Check its current Camp Fund price and prioritize it alongside the health cap project at Scholastone. The earlier Gold Vein Research (3A) record lists 130 Silver; confirm its current Camp Fund price when deciding whether to farm Gold Ore efficiently, since it marks cave locations containing deposits directly on your map.42424343Gorthak Ironworks Projects44444545Gorthak Ironworks sits in the northwestern part of the Delesyia region near the Demeniss border. It becomes accessible during the later chapters of the main story. The lead researcher requires 5x Gunpowder to open the project tree. Research here covers smelting, advanced ATAG weaponry, and mining efficiency.46464747TierProject NameCostDurationRewardInitialGorthak Ironworks - Basic Smelting1.30 Silver2 hoursFlame Spear Blueprint; Sustained Supply Cannon Shell1ASkilled Workflow Optimization Research11 Silver9 hoursReduced crafting material waste1BTaro Research90 Silver18 hoursLarge-scale mission dispatch capability2AWeapon Heat-Treatment Research12 Silver7 hoursFlame Spear, Electromagnetic Flame Spitter, Shotgun Shield dispatch missions2BMachine Parts Research130 Silver23 hoursATAG Cannon, Laser, Pincers dispatch missions; Oongka Rocket Pack Vertical Flight upgrade3ABrimstone Research9 Silver6 hoursIncreased Sustained Supply Cannon Shell quantities3BMineral Excavation Efficiency Research120 Silver20 hoursAdditional minerals while mining; increased Cannon Shell supplies4848If you use Oongka as a companion frequently, Machine Parts Research (2B) is essential. It grants access to the ATAG Cannon, Laser, and Pincers through dispatch missions and adds the Vertical Flight ability to Oongka's Rocket Pack, making him significantly more versatile in combat. Skilled Workflow Optimization Research (1A) is a cheap investment that pays off across all future crafting sessions by reducing material waste.49495050Delesyia Castle Projects51515252The Delesyia Castle institute is housed within the main fortress of the Delesyia region. The lead researcher requires 3x Copper to open the project tree. Research here covers mechanical enemies, mobility gear, and advanced weapon systems.53535454TierProject NameCostDurationRewardInitialDelesyian Institute - Basic Science Research1 Silver2 hoursPropeller Spear Blueprint1AMechanical Anatomy Research10 Silver8 hoursIncreased component drops from mechanical enemies1BPrickly Pear Research80 Silver16 hoursLaser Cannon Spear dispatch mission2AEnvironmental Adaptive Weapon System Research12 Silver9 hoursDisruptor Spear, Electromagnetic Frostspitter dispatch missions2BHigh-Mobility Power Device Research120 Silver21 hoursATAG Boots Mk. II and III dispatch missions3AMercury Research7 Silver6 hoursMercury deposit locations revealed on map3BFuture Protective Material Study100 Silver18 hoursPlate Armors of the World Vol. IV Blueprint5555Mechanical Anatomy Research (1A) is a strong early pick at this institute. Increasing component drops from mechanical enemies feeds directly into late-game crafting recipes that require those parts. The ATAG Boots from project 2B provide substantial mobility improvements during combat, and the Plate Armors of the World Vol. IV Blueprint from project 3B unlocks some of the best late-game armor options.56565757Dewhaven Keep Projects58585959Dewhaven Keep is located in the southwestern part of the Delesyia region. The lead researcher requires 1x Diamond to open the project tree. Research here covers electrical weapons, mechanical engineering, and the most powerful ATAG combat equipment in the game.60606161TierProject NameCostDurationRewardInitialDewhaven Keep Facility Research1.10 Silver2 hoursLightning Spear Blueprint1AElectricity - Movement Conversion Mechanism Research9 Silver6 hoursLightning Saw dispatch mission; increased Timber gathering1BChaya Research90 Silver16 hoursMachine Workers dispatch mission2AElectric Tool Design Research13 Silver9 hoursLightning Spear, Electromagnetic Boltspitter, Quarry Drill dispatch missions; increased bullet quantities2BPower Joints System Research130 Silver20 hoursATAG Fist, Machine Gun, Flamespitter, Welder dispatch missions3ARazor Clam Research7 Silver6 hoursFoundation Razor Clam research3BAlloy Weapon Conductivity Study100 Silver18 hoursWeapons of the World Vol. IV Blueprint6262Power Joints System Research (2B) is the crown jewel of Dewhaven Keep, unlocking four of the most devastating ATAG weapons in the game through dispatch missions: the ATAG Fist for close-range devastation, the Machine Gun for sustained fire, the Flamespitter for area damage, and the Welder for precision cutting. The Weapons of the World Vol. IV Blueprint from project 3B is also a top-tier late-game unlock for weapon crafting.63636464Recommended Research Order65656666Research projects can run in parallel across different institutes, so the order below reflects priority rather than a strict sequence. Start the highest-priority projects first, then fill in the gaps while waiting for timers to complete.67676868Top Priority: Stat Cap Increases69697070These three projects permanently raise your core stat caps. They provide the largest power increase available through the research system and should be started as soon as each institute is unlocked.71717272PriorityProjectInstituteEffectCostTime1Abyssal Energy ResearchScholastoneHealth cap raised to level 18130 Silver20 hours2Red Seaweed ResearchUrdavahStamina cap increase12 Silver18 hours3Mysterious Energy of Wild Ginseng ResearchPororinSpirit cap increase130 Silver22 hours7373High Priority: Essential Unlocks747475757676Abyss Energy Restoration Phenomenon (Scholastone 1A): Earlier record of 12 Silver and 8 hours for the Faded Abyss Artifact Blueprint. Lets you craft respec items freely.Bioenergy Amplification Research (Urdavah 1A): Boosts energy gain from cooking; earlier cost record of 11 Silver.Pharmacological Research on Medicinal Herbs (Pororin 1A): Unlocks the Palmar Pill Alchemy Formula; earlier cost record of 7 Silver.All initial projects: Earlier records quote around 1 Silver and 2 hours. Current funding uses Camp Funds. Complete initial projects to unlock each institute's grid.77777878Medium Priority: Equipment and Dispatches79798080Machine Parts Research (Gorthak 2B): ATAG Cannon, Laser, Pincers, and Oongka's Vertical Flight. Earlier cost record: 130 Silver; check the current Camp Fund price.Power Joints System Research (Dewhaven 2B): ATAG Fist, Machine Gun, Flamespitter, Welder. Earlier cost record: 130 Silver; check the current Camp Fund price.Enhanced Cloudcart Efficiency (Scholastone 2A): Unlocks the Cloudcruiser for improved fast travel. Earlier cost record: 9 Silver; check the current Camp Fund price.Skilled Workflow Optimization Research (Gorthak 1A): Reduces crafting waste globally. Earlier cost record: 11 Silver; check the current Camp Fund price.Gold Vein Research (Urdavah 3A): Reveals Gold Ore cave locations on the map. Earlier cost record: 130 Silver; compare the current Camp Fund price with your gathering needs.81818282Lower Priority: Late-Game Investments83838484Secret Tools of Life - Pororin Research (Pororin 2C): The Magic Scythe and Pororin Fishing Rod are listed in the earlier record at 500 Silver and 28 hours; confirm the current Camp Fund price.Enhanced Cloudcart Altitude (Scholastone 2B): The Skystreaker was listed at 100 Silver and remains a later priority after the Cloudcruiser; check its current Camp Fund price.Blueprint collection projects (Vol. IV Blueprints): The Accessories, Plate Armors, and Weapons of the World Vol. IV Blueprints from the Row 3 projects at Urdavah, Delesyia Castle, and Dewhaven Keep are late-game crafting unlocks to consider when your Camp Funds can support them.Mineral and Mercury Research: Map marker projects are nice quality-of-life upgrades but not essential for progression.85858686Total Cost Summary87878888The table below preserves the earlier Silver cost record per institute. Current research is funded with Camp Funds; the old numbers are not verified current prices.89899090InstituteRecorded Silver cost (historical)Total Research HoursPororin917 Silver119 hoursScholastone849 Silver74+ hoursUrdavah331 Silver85 hoursGorthak Ironworks373 Silver85 hoursDelesyia Castle330 Silver80 hoursDewhaven Keep350 Silver77 hours9191Adding the recorded entries gives approximately 3,150 Silver in historical costs and 520+ hours of listed research time; the unconfirmed Scholastone 2C duration is excluded. These recorded totals do not independently verify the timers or convert costs to current Camp Fund prices. Parallel research means this sum is not a single sequential wait.92929393Tips94949595Start multiple projects at once. Since each institute runs its own timer independently, begin projects at several locations and let them all run in parallel while you explore and quest.Sleep to advance timers. Research timers count in-game hours. Sleeping at a bed, camp, or inn advances the clock quickly, letting you finish projects without waiting around.Collect unlock items before you need them. Keep Honey Tea, Lavender, Bloodstones, Gunpowder, Copper, and Diamonds in your inventory as you explore. Having these ready when you discover a new institute saves a backtracking trip.Check progress remotely. Open the world map, hover over the institute's town, press Y (Xbox) or Triangle (PlayStation), and tab to the research panel from the diorama screen. You can track completion status without traveling back.Complete initial projects immediately. Earlier records quote initial projects around 1 Silver and 2 hours. Current funding uses Camp Funds. These projects unlock the full grid and grant a starter blueprint.Knowledge requirements can gate progress. If a project appears locked despite having the prerequisite project above it completed, check the Knowledge requirements. You may need to observe specific environmental features or talk to research assistants near the institute.Late-game projects need patience. Earlier records list some projects at 100 Silver or more and 18 to 28 hours. Check current Camp Fund prices and timers, and start long projects before an exploration session or before going to sleep at camp to make the most of the wait time.