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Warhammer 40,000: Dawn of War IV is a real-time strategy game from KING Art and Deep Silver, set on the planet Kronus and releasing September 17, 2026 for PC.
Last Stand is the returning horde and survival mode in Warhammer 40,000: Dawn of War IV, in which you hold out against increasingly deadly waves of enemies.
The announced post-launch plan for Warhammer 40,000: Dawn of War IV, covering Year One free content and paid expansions including AFTERMATH.
Overview of the four playable factions in Warhammer 40,000: Dawn of War IV at launch, plus the fifth faction planned for the Aftermath expansion.
Base building and resource management in Warhammer 40,000: Dawn of War IV: construct and expand a base, capture and upgrade resource points, hold territory, and use cover and garrisonable buildings.
Commanders in Warhammer 40,000: Dawn of War IV are hero units that anchor an army. Pre-release coverage says each faction campaign often lets you pick one of two Commanders, who carry their own gear and abilities.
Crusade Mode is the turn-based meta-campaign for Warhammer 40,000: Dawn of War IV, played on a world map of Kronus and planned as free post-launch content. Its exact launch timing is hedged in pre-release information.
The story and setting of Warhammer 40,000: Dawn of War IV: the world of Kronus, the Great Rift, the stranded Blood Ravens, the tomb-or-prison mystery, and the awakening Necrons.
Guide to the single-player and co-op campaign of Warhammer 40,000: Dawn of War IV, covering its 70-plus missions, four faction campaigns, non-linear structure, and cinematics.
Release date, platform, and edition details for Warhammer 40,000: Dawn of War IV, including the Standard and Commander Editions and pre-order bonuses.
The Combat Director in Warhammer 40,000: Dawn of War IV is an expanded sync-kill system that gives every unit in a fight cinematic combat choreography at all times, not just on killing blows.
Unit Customization in Warhammer 40,000: Dawn of War IV is handled by the Painter, a tool that lets players personalize the appearance of their units.
The Orks in Warhammer 40,000: Dawn of War IV, a brutal strength-in-numbers faction powered by the Waaagh! Energy system and led by Warboss Gorgutz and Beastboss Guzcutta.
Overview of the game modes confirmed for Warhammer 40,000: Dawn of War IV, including the Campaign, Skirmish, Last Stand, Multiplayer, and the post-launch Crusade Mode.
Unit Veterancy in Warhammer 40,000: Dawn of War IV: units that survive and keep fighting grow in power, gaining levels, abilities, and improved stats over the course of a battle.
The Space Marines in Warhammer 40,000: Dawn of War IV, playable as two Chapters (Blood Ravens and Dark Angels) across the campaign, featuring Deathwing, Ravenwing, and a playable Lion El'Jonson.
Multiplayer is the competitive player-versus-player mode in Warhammer 40,000: Dawn of War IV, supporting 1v1, 2v2, and 3v3 matches at launch.
Skirmish is the custom versus-AI mode in Warhammer 40,000: Dawn of War IV, letting you choose the map, factions, and difficulty for a one-off battle.
The Adeptus Mechanicus in Warhammer 40,000: Dawn of War IV, a ranged tech-focused faction making its series debut, with the Noosphere Network, Auger Vision, named units, and two Commanders.
The confirmed named characters of Warhammer 40,000: Dawn of War IV, including Blood Ravens and Dark Angels Space Marines, Ork warlords, Adeptus Mechanicus figures, and the playable Primarch Lion El'Jonson.
The Necrons in Warhammer 40,000: Dawn of War IV, an ancient, deathless faction awakening from a 60-million-year slumber to reclaim Planet Kronus.
Stratagems in Warhammer 40,000: Dawn of War IV are powerful off-map abilities. Pre-release coverage describes them as unlock-once-then-reusable for the rest of a campaign.
Planet Kronus, the contested world on which all of Warhammer 40,000: Dawn of War IV takes place and the focus of both the campaign and the Crusade meta-campaign.