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Gamescom 2026
August 7, 2026 at 10:19 AM
Initial version (2026-08-07)
NO LAW is part of KRAFTON's lineup for gamescom 2026, held at Koelnmesse in Cologne from 26 to 30 August 2026. It is the game's first announced public showing since its reveal at The Game Awards in December 2025.
KRAFTON announced a five-title lineup on 23 June 2026 and filled in the details across two further announcements, on 14 July and in early August. NO LAW appears in all three.
Title | Developer | Note |
|---|---|---|
Unannounced PUBG STUDIOS project | PUBG STUDIOS | Global debut at the show |
NO LAW | Neon Giant | Immersive open-world FPS RPG set in Port Desire |
Project ZETA | NIRVANANA | Multi-team tactical arena game |
Age Twisters | Piccolo Studio | Two-player co-op narrative adventure |
TARAE: The Unbound | Boundary | Isometric Eastern dark fantasy action RPG |
The publisher describes the five together as titles "targeting release by 2027". For NO LAW that is the first release window attached to the game by any first-party source, and it remains a target rather than an announced date.
The KRAFTON booth occupies Hall 9 at Koelnmesse for all five days of the show. The game's own channel published the stand details on 6 August 2026: booth stand B-040, space C-041.
Detail | Information |
|---|---|
Dates | 26 to 30 August 2026 |
Venue | Koelnmesse, Cologne, Germany |
Hall | Hall 9 |
Stand | Booth stand B-040, space C-041 |
The publisher has said NO LAW will invite visitors into a slice of Port Desire to take on lockpicking and shooting challenges inspired by the game's cyber-noir world.
It is worth reading that description precisely. The same announcement gives two of the other titles playable demos in so many words, and describes the NO LAW activity only as challenges inspired by the game's world. Whether any part of the game itself is playable at the booth has not been stated. Across the whole booth, visitors can also take part in wishlist campaigns, social activities and per-game missions to earn merchandise tied to each title.

Public information about NO LAW has come almost entirely from trailers, developer posts and interviews since the reveal. A show floor appearance is the first setting in which the wider public gets hands-on access to anything built from the game, and the two systems the publisher chose to represent it, lockpicking and shooting, indicate which parts of the Gameplay loop the team considers ready to demonstrate.