NAKWON Arcade is one of the 14 confirmed named landmarks on the expedition map that was playable during the Closed Alpha Test of NAKWON: LAST PARADISE. It sits within the ruined post-outbreak Seoul setting that survivors leave their Yeouido refuge to scavenge by night, and shares its name with the player-facing branding of the game itself. As with the rest of the alpha map, NAKWON Arcade is a fixed point of interest where infected roam and where survivors can collect supplies, pursue mission objectives, and risk losing the gear they brought in if they fail to extract.
Mintrocket has not, as of the alpha period, published a detailed mechanical breakdown of the building's interior, named loot tiers, or scripted mission lines tied specifically to this landmark, so the entries below describe only what has been confirmed. For a wider tour of the alpha map and the full landmark list, see the landmarks article.
Real-World Inspiration
The landmark draws its name from Nakwon Sangga (낙원상가), a real shopping arcade located in the Jongno district of central Seoul. The real arcade is widely associated with musical instruments, with several floors of dealers and repair shops that have made it the central instrument market for the city. Its presence in central Jongno places it in the same general neighborhood as several other named alpha landmarks, notably the Jongno Building and Tapgol Park, which are also references to recognizable Jongno-area places.
The Korean word nakwon (낙원) translates as paradise, the same word that gives the game its title. Choosing a real Seoul arcade with the same name as the game is a deliberate framing choice: the post-outbreak city that survivors enter at night carries the name of the safe zone they cannot reach during the night, which doubles the irony of the title.
The in-game NAKWON Arcade should be treated as a fictional adaptation rather than a one-to-one reproduction. The game uses the name and the broad shopping-arcade concept as flavor for the post-outbreak setting; specific real-world tenants, floors, and history are not part of the canonical wiki record for this landmark. Anything beyond the name, the Jongno location reference, and the musical-instrument arcade association has not been confirmed and should not be assumed to carry over into the game world.
Role on the Expedition Map
Like the rest of the named locations in the expedition map, NAKWON Arcade functions as an orientation point for the night-phase raid loop. Survivors drop into the city in sessions of up to 16, scavenge supplies, accept missions, evade or fight infected, and route back to a designated exit before dying or losing their carried loot. Named landmarks give that loop a shared vocabulary players can use to coordinate, plan routes, and remember where they have already searched.
The audio environment shifts from landmark to landmark, and NAKWON Arcade is no exception. Because every special infected type confirmed in the closed alpha is highly sensitive to noise, the kind of building a player chooses to clear matters: a multi-storey shopping arcade is a tight, sound-rich interior where careless movement carries between floors. The melee weapons tier sits naturally with this kind of building; the firearms tier draws a much larger response.
Position in the Confirmed Landmark Order
Mintrocket published the closed-alpha landmark list in a fixed order, and NAKWON Arcade appears at position 1 of 14. The full list also includes Tapgol Park, the Police Station, the Incinerator Facility, the Jongno Building, the MR Building, the Seongdo Building, Hotel Momo, the South and North Art Galleries, the South and North Reconstruction Sites, and the South and North Parking Lots.
What Is Not Yet Public
Specific interior maps, named loot tables, scripted encounters, or character-tied missions for NAKWON Arcade have not been disclosed. The article holds to the confirmed framing: it is a Jongno-area landmark on the alpha expedition map, it shares its name with a real Seoul shopping arcade, and it follows the same expedition rules as the rest of the city. Anything more specific awaits future build coverage.