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The Novoreich is the primary antagonist faction in Metro 2039. Where earlier entries in the Metro series depicted the underground world as fragmented into competing factions and rival station communities, the Novoreich has managed to impose a unified order across the Moscow Metro by 2039. Its methods are propaganda, fear, and absolute, uncompromising control.
Character and Ideology
The Novoreich is described as an authoritarian, fascist-styled regime. The name itself, combining "novo" (new) with "reich" (a term for realm or empire historically associated with totalitarian states), communicates the faction's self-conception as a new civilizational order rising from the ashes of the old world. The regime presents itself as the legitimate authority over what remains of humanity in the Moscow Metro, but sustains that authority through fear and ideological control rather than consent.
Propaganda is a cornerstone of how the Novoreich maintains its grip. Station communities that were once independent have been brought under a single banner, and the population is kept in line through a combination of enforced loyalty and the suppression of dissent.
Some of that apparatus has now been shown. Press and creators who played the hands-on demo at Gamescom in August 2026 found a training video held in one of the regime's own facilities, in which Hunter addresses his forces. Official screenshots released the same week show a station interior hung with Novoreich banners and insignia, a propaganda relief carved into the wall, and masked guards posted along a red carpet runner. The stated pretext for all of it is a war: the storefront description has the regime "subjugating the population in the name of a new war for the surface against a dark and terrifying enemy". The publisher leaves that enemy unnamed.
The regime's own propaganda is less careful. In the training video from that same pre-release build, Hunter names the Dark Ones as the enemy his forces are to destroy. The two statements describe different things, a storefront summary of the game written by the publisher and a piece of in-fiction propaganda spoken by the regime, and neither of them makes the Dark Ones a confirmed enemy the player fights. What the speech establishes is how the Novoreich talks, which is a separate matter from what is actually out there.
Propaganda works as a system in this game rather than as wall dressing. 4A Games has described conversations between residents that can be overheard, each of them revealing both what the speaker believes and where that belief came from, and has been open about drawing the parallel with how information moves in the real world. The session that showed it is described on The Gamescom 2026 Demo.
The settlements live inside that propaganda rather than beside it. Introducing Sevastopolskaya, the first station named for the game, the publisher called it a shelter from the surface and at the same time "just another refuge trapped in the grip of the Fuhrer's propaganda". Station life under the regime is described further on Setting and World.
Leadership
The Novoreich is led by Hunter, who has styled himself the Fuhrer of the regime. 4A Games has confirmed that he was a high-ranking, experienced Ranger of the Spartan Order and a legend within it, which lends the Novoreich a martial credibility a purely ideological movement would lack. Hunter's personal authority is absolute within the faction, and the Spartan Order he came from has been left in ruins.
Military Forces
The Novoreich fields organized soldiers who appear in the reveal footage as opponents The Stranger must confront or evade. These human enemies represent a well-equipped, disciplined threat compared to the mutant creatures also present in the Metro. Specific details about the Novoreich's military structure, ranks, and equipment loadouts have not been confirmed before launch.

A June 2026 gameplay trailer showed the regime's presence first-hand: Novoreich soldiers moving through the Metro and the propaganda imagery the regime uses to project its authority. It reinforced how the faction rules through fear and the control of information rather than consent.
The same trailer showed how the regime presents itself. Hunter wears a decorated Novoreich uniform that the studio calls a fascist perversion of the Spartan armour, and his likeness is repeated across the Metro in crumbling posters, flickering propaganda and towering statues. The iconography does the work of occupation in places the regime's soldiers are not standing.
The regime's reach also runs past its own uniformed soldiers. The Gamescom demo built one section around Kaban, a bandit leader identified as a henchman of Hunter, so at least some of the bandit groups operating in and around the Metro do so with the regime's backing rather than outside its order.

Significance to the Story
The Novoreich embodies the thematic heart of Metro 2039. The developers at 4A Games have spoken about the game's themes of the cost of silence and the horrors of tyranny, themes shaped directly by the studio's experience of the war in Ukraine. The Novoreich, as an authoritarian regime that thrives when people remain silent and compliant, serves as the game's central vehicle for exploring those ideas.
The gaps noted on this page are absences from the published record as of 12 September 2026 rather than statements about the finished game.