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Stamina System - Version 19 vs Version 20
Sep 21, 2026, 11:07 AM
Dream Adventure no longer costs stamina since September 17, 2026 (it costs 梦华清露); repaired a sentence fragment left by an earlier source-stripping pass
Sep 22, 2026, 05:16 PM
Removed 3 off-topic generic images from a specific-entity page (image cleanup 2026-09-22)
11Overview2233Stamina (体力, Tilì) is Honor of Kings: World's daily farming currency. It is consumed when players run material dungeons for Resonance upgrade components, gear drops, and Ningwu weapon experience. Community launch coverage calls stamina the game's hidden paywall, comparing it to the fatigue potions in Dungeon Fighter Online: players with extra stamina progress faster, while free-to-play players are naturally rate-limited by their daily allocation.4455Developer Design Philosophy6677According to a developer Q&A session, the stamina system is designed as "a mix of unlimited open-world gameplay and grinding and also some soft limited high-value content." The developers confirmed that stamina can be replenished by grinding in the game, not only through premium currency. The intent is to let players who enjoy long play sessions continue to make progress while gating the highest-value rewards behind soft daily and weekly limits to encourage regular play over marathon sessions.8899This design sits between two extremes in the action RPG market. It is less restrictive than games like Wuthering Waves, where daily play sessions can feel very short once stamina runs out after a few minutes. At the same time, it retains the fatigue-style pacing familiar to players of Dungeon Fighter Online, where fatigue potions exist but the system does not hard-block play entirely. The goal is to let the open world feel rewarding to explore indefinitely while ensuring that progression-critical materials remain somewhat paced.10101111Unlimited vs Limited Materials12121313Not all materials in Honor of Kings: World are gated behind stamina. Some crafting and upgrade materials can be farmed indefinitely through open-world exploration, monster drops, and repeatable activities that do not cost stamina. These unlimited materials support general progression and home building without restriction.14141515High-quality materials, including rare Resonance breakthrough components, top-tier gear drops from Dream Realm dungeons, and certain weapon experience items, are limited by stamina costs or weekly caps. This split ensures that casual exploration always yields some useful rewards, while the most powerful progression items require deliberate daily or weekly investment.16161717Material TypeStamina RequiredLimitCommon crafting materialsNoUnlimited (open-world drops)Exploration rewardsNoUnlimitedResonance breakthrough materialsYesDaily stamina allocationResonance and Ningwu experienceYesDaily stamina allocationRing GoldYesDaily stamina allocationDream Realm top-tier gearYesWeekly lockouts and stamina1818What Stamina is Spent On19192020At S0 launch, stamina is consumed for:21212222Resonance breakthrough materials (共鸣突破材料) - required for Resonance Breakthrough progressionResonance experience and Ningwu experience (共鸣经验 / 凝武经验) - for leveling up Resonances and the Ningwu weapon systemRing Gold (环金) - an upgrade material for equipment tiersGear drops from material dungeons23232424After the main story is finished, beginner guide recommends that stamina should be spent exclusively on Dream Realm dungeons (梦境奇谭), which are the primary endgame gear-farm. Before level 60, the same guide advises players to only run the two daily free stamina runs and not spend extra.25252626Daily Free Runs27272828Launch-window beginner guidance confirms that two daily activities grant one free-of-stamina run per day each: the "迷踪" (Maze Tracking) instance and the "梦行奇谭" (Dream Journey Annal) dungeon. These free runs are the recommended daily stamina-saver for all players under level 60.29293030Since the September 17, 2026 update the Dream Journey Annal (梦行奇谭) no longer draws on stamina at all: collecting its rewards costs a separate consumable, 梦华清露, while the daily free runs are unchanged. Extra 梦华清露 can be bought in the 朝闻道 shop or with 晶珀. The stamina figures on this page therefore apply to the other activities only.31313232Refilling Stamina with Jing Po33333434Players can buy a one-time daily stamina refill with Jing Po: 50 Jing Po for 60 stamina, once per day. This is the only combat-relevant use of the premium currency. This figure currently comes from a single community launch source.35353636Battle Pass Stamina Grants373738-3938The S0 Battle Pass is the largest single source of bonus stamina. The 68 CNY Basic tier grants 1,000 stamina on purchase plus a daily drip, bundled with 114 Resonance Breakthrough materials, 9 Dream Journey entry tickets, 5 Jing Po gacha pulls, and a bonus Resonance character. The 168 CNY Deluxe tier adds the exclusive Resonance-character outfit. For the full battle pass breakdown, see Battle Pass.40394140PvP Independence From Stamina42414342The PvP system in Honor of Kings: World uses gear-equalized queues, which means stamina limitations have no effect on PvP fairness. Players can compete in PvP regardless of how much PvE stamina they have or how far they have progressed in gear farming. A player who has spent zero stamina on PvE content is on equal footing with a player who has maximized their daily stamina spend when both enter the PvP arena.44434544This design decision separates PvE progression from PvP competition. Players who primarily enjoy PvP do not need to worry about stamina management at all, and players who primarily enjoy PvE can focus their stamina on dungeon farming without feeling pressure to grind PvP for combat advantages. The two systems operate independently.46454746Not Publicly Confirmed48474948The following stamina details have not been documented in any Chinese launch-window source accessed during research: exact daily stamina cap, passive regeneration rate, exact stamina cost per material-dungeon run, weekly boss-loot lockouts, and the exact daily drip rate from the Basic battle pass. Do not publish specific numbers on these without a primary source.50495150Verified Stamina Mechanics52515352The following stamina numbers are confirmed for the S0 launch:54535554ParameterValueBase stamina cap360 pointsNatural regeneration1 point every 5 minutes (approx 0.2/min)Offline regenerationYes, continues while offlineLunch meal bonus60 points, once per dayDinner meal bonus60 points, once per dayLate-night snack bonus60 points, once per dayTotal daily meal bonus180 points per dayOverflow vessel cap1,000 points (溢光露盏)Conversion benchmark40 stamina yields 200 Yuan Liu XP in dungeons5655Dungeon Level Gates57565857Per the official. leveling guide, specific stamina-gated content unlocks at these account levels:59586059Level 20: 灾兽 (Calamity Beast) cooperative dungeons unlock.Level 30: 奇境 (Wonder Realm) weekly dungeons and Challenge Wonders unlock.61606261Overflow Vessel (溢光露盏)63626463Once the 360-point stamina cap is reached, excess regeneration deposits into the 溢光露盏 Overflow Vessel. The vessel holds up to 1,000 points. Players can convert vessel contents back into usable stamina on demand, which prevents stamina waste during extended offline periods. The vessel is the game's primary answer to 'access anxiety' (上线焦虑) that F2P-first Chinese players have flagged as a concern on similar live-service titles.65646665Recommended Stamina Allocation676668-6967stamina planning guide, priority is: Talents (流脉) and Ningwu weapon progression first. Inscriptions (铭文) and gear should wait until after account level 41 because early-game stamina is too scarce to spread across every养成 track.70687169Vitality Cost Breakdown Per Dungeon Clear72707371The April 2026 end-game preview confirmed the per-run vitality cost for the main material dungeons. A single clear of a farmable dungeon costs 80 vitality, which is the baseline that all stamina-spend planning revolves around. The 360-point cap therefore funds roughly four and a half fresh runs on a full bar, or up to about seventeen runs in a day once the overflow vessel, three meal bonuses, and passive regeneration are counted. The 80-per-clear figure applies to gear dungeons, material dungeons, and the weekly content entries that feed the Talent System and Gear System progression tracks.74727573ActivityVitality CostNotesStandard material dungeon clear80Flat cost per run, no scaling with world levelDaily free-stamina runs (Maze Tracking, Dream Journey Annal)0Two free runs per day before level 60Talent leveling materials80 per feed runVitality spent indirectly through the dungeons that drop talent materialsScourges for Splendor Soul Spark80 per clearFeeds the summoned-spirit upgrade trackWeekly boss content80 per attempt up to the weekly capWeekly lockouts gate the total spend independent of stamina7674Frosty Bottle and Daily Exchange Shop77757876One of the most important daily purchases for any serious player is the Frosty Bottle, a consumable sold in the daily exchange shop. The bottle doubles the rewards collected from any vitality spent while it is active, which effectively turns 80 vitality of dungeon clears into 160 vitality worth of loot. Because the bottle is on the daily exchange rotation, it refreshes every day with the rest of the shop and every active player is expected to buy it at reset. Players who skip the bottle leave roughly half of their daily farm on the table, which compounds over a week of missed purchases. The bottle stacks cleanly with the standard daily routine of free runs first, then paid runs, then a stamina refill when the account can afford it.79778078Platinum Crystal Refreshes and F2P Guidance81798280Vitality can be topped up outside of the natural daily cycle by spending platinum crystals, the game's premium currency. A crystal refresh is always available on the vitality panel, but the April 2026 preview commentary flagged this as a poor use of crystals for free-to-play players. Crystals are the only currency that buys new Heroes and character outfits, and the F2P crystal income per season is extremely tight relative to the character pool. Veteran players recommend saving crystals for banners and cosmetics rather than burning them on extra dungeon runs, especially given the weekly lockouts that cap total farm regardless of how much vitality a player pours into a boss. Whales who ignore this advice will progress marginally faster in gear and talent materials, but they will not outrun the weekly caps that apply to every account.83818482Why the 80 Cost Matters for Routing85838684The flat 80-per-clear cost is the main reason the April 2026 previewers recommend focusing on one or two heroes rather than spreading vitality across a full roster. Every vitality point spent on a third or fourth character's gear is a vitality point not spent on finishing the core duo's Talent System upgrades or Gear System tier. Combined with the Frosty Bottle doubler and the platinum crystal refresh, the routing decision becomes: bottle first, free runs first, then paid runs on the one or two characters the account is invested in, and only then consider branching out. Higher World Level tiers further reward this focus because dailies at world level 5 and above begin to drop legendary-quality gear that is worth the 80-point investment to farm.87858886Stage-by-Level Allocation Framework898790-9188Launch-week stamina planning guidance organizes daily spend by Yuan Liu Level brackets. The priority order remains 流脉 talents and 凝武 weapon progression first, then inscriptions, with raw equipment as the last bucket; the brackets below describe how that priority shifts as the account climbs.92899390Levels 0-25: Talents and Weapons First94919592Below Yuan Liu Level 25, every paid stamina point should feed the 流脉 talent track and the 凝武 weapon-breakthrough track. Inscriptions and equipment are deferred completely. The Mirage daily dungeon (a free-of-stamina run) is the source of starter equipment in this window, which means players never need to spend stamina on gear during early progression.96939794Levels 25-41: Continue Talents, Stockpile Inscriptions98959996From Level 25 to 41, the priority is unchanged: talents and weapons keep first call on stamina. Excess stamina, when it appears, is best routed toward inscription material runs so the account is ready for the inscription set push at the bracket above. Avoid spending stamina on full gear sets at this level; the gear obsoletes too quickly.1009710198Levels 41-46: Build a Full Inscription Set10299103100At Level 41, inscription runs become the priority for non-talent stamina. The goal is to assemble a complete inscription set matching the playstyle of the active Resonance pair. This is the first window where inscription investment converts cleanly to combat power, because earlier inscription runs are too thin to fill out a full set.104101105102Levels 46+: Dream Adventure as Primary Gear Source106103107104Level 46 unlocks the Dream Adventure (梦行奇谭) daily dungeon, which becomes the primary equipment source from this point on. Through the launch window, stamina spent on Dream Adventure was the most efficient gear conversion in the game, so non-Dream-Adventure gear runs were deprioritized once this dungeon was available. From September 17, 2026 the dungeon's rewards cost 梦华清露 rather than stamina, which frees the stamina it used to consume for the other tracks on this page.108105109106Levels 50-55: Prioritize the Main Damage Resonance110107111108Between Level 50 and 55, scarce material types appear in the loot pool. The launch-week planning rule for these materials is to feed them to the main damage Resonance first, with support Resonances queued behind. This prevents stamina dilution across the full roster at the exact moment when scarce materials would otherwise spread thin.