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Battle Pass - Version 16 vs Version 17
Sep 17, 2026, 03:53 AM
Added 3 gameplay images (2026-09-16)
Sep 22, 2026, 05:16 PM
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11Overview2233Honor of Kings: World's battle pass is called 稷下战令 (Jixia Battle Pass) and launched alongside the game's S0 Season on April 10, 2026. It has a free track and two paid tiers (Basic and Deluxe) with per-season purchase pricing. The pass is positioned as the primary stamina-and-currency boost for active daily players, and the Deluxe tier adds an exclusive cosmetic outfit for the featured Resonance character. Pricing and reward structure below are confirmed by current community data battle pass breakdown.4455Tier Structure and Pricing6677TierPricePurchase BenefitDaily BenefitFreeNo costBaseline season rewardsDaily quest currency trickleBasic (基础版)68 CNY1,000 stamina, 5 character draw tickets, 1 Resonance character, 1 exclusive weapon skin60 stamina + 50 Jing Po (晶珀) per day while the season is activeDeluxe (豪华版)168 CNYEverything in the Basic tier plus an exclusive Resonance-character outfitSame daily benefit as Basic88The Deluxe tier's exclusive outfit has an estimated in-shop value of roughly 3,980 Jing Po based on the pricing of comparable Mythic-tier outfits on the S0 storefront. The practical value of the Deluxe upgrade is almost entirely the outfit; the daily stamina and Jing Po grants are identical across both paid tiers.991010What Counts as a "Character Draw Ticket"11111212Several Western outlets speculated before launch that battle pass tickets would feed into a Genshin-style gacha system. This is not correct for the S0 launch. The character draw tickets granted by the 68 CNY Basic tier pull from a cosmetic and resource pool, not a rarity-based character gacha. Characters themselves are not gacha-acquired in Honor of Kings: World: they are sold as one-off direct purchases at roughly 398 CNY each, and they can also be earned through story, exploration, and event content. See Gacha and Pity System for the full explanation of why HoKW does not use Genshin-style 80 or 90 pull mechanics.13131414Interaction with Stamina15151616The battle pass is the largest single source of bonus stamina in Honor of Kings: World. The one-time 1,000 stamina grant on purchase, plus the daily 60 stamina trickle for the duration of the season, materially increases the number of material dungeon runs a player can do each week. Stamina is the daily currency for Dream Realm dungeons, gear farming runs, and other material-gathering activities. Players who buy the Basic pass on day one will accumulate substantially more endgame gear over the course of the season than free-track players at the same play time.17171818Season Alignment191920-2120The battle pass runs on the same cadence as the game's live-service seasons. The S0 season began April 10, 2026. The exact S0 duration and end date had not been officially announced as of April 12, 2026. Future seasons are expected to run their own battle pass with the same tier structure, but Tencent has not published a formal schedule. See Season 0 (Jixia Chapter) for broader season context and Content Roadmap for the long-term content delivery plan.22212322What is Not in the Battle Pass24232524Resonance characters beyond the one bonus character bundled with the Basic tier (characters are sold directly in the shop)Signature Mythic-tier outfits like 赤星飞烬 (Crimson Star Ablaze), which are priced at roughly 3,980 Jing Po in the standalone cosmetics shopTalent unlocks, combat upgrades, or any gameplay power items (all combat-balance resources remain free to earn)PvP rank rewards from Wudao Duel or other competitive modes26252726Monthly Card (Separate Product)28272928The monthly card 汐月之礼 (Xi Yue Zhi Li / Evening Moon Gift) at 30 CNY is a separate monetization product from the battle pass and can be purchased simultaneously. Players who buy both get stacked daily stamina and Jing Po rewards. The monthly card does not grant battle pass tier progress and does not unlock the battle pass exclusive outfit. See Monetization for the full S0 storefront.30293130Verified S0 Battle Pass Structure32313332Based battle pass breakdown published at launch, the S0 Season Battle Pass (called 云中踏歌来, Jialuo: Song Upon Clouds) has the following confirmed structure:34333534ParameterValueBasic BP price68 CNYDeluxe BP price168 CNY (+100 CNY upcharge)Max BP level50Season duration40 daysWeekly XP cap10,000 pointsOverflowXP carries forward if not claimedUnlock gateCharacter level 6 to access BP menu3635Important Pricing Correction373638-3937Earlier drafts of this wiki described rewards at 'BP Lv 68' and 'BP Lv 168'. Those numbers are CNY prices, not BP levels. The BP max level is 50. The 68 and 168 refer to the yuan price of the Basic and Deluxe track purchases respectively.40384139Confirmed Rewards42404341TierRewardPurchase Basic (68 CNY)Unlocks Jialuo (伽罗) Resonance + Demon-Breaking Arrow (破魔之箭) signature weapon + progression materialsLv 50 BasicWeapon skin 琉璃挽月 (Glazed Moonveil) for Jialuo's bowPurchase Deluxe (168 CNY)Everything in Basic plus the outfit 蜃楼踏歌 (Mirage Stepping Song) for Jialuo, with unique visual FXSeason progressMostly 晶珀 (Jingpo) currency, battle pass materials, and seasonal cosmetics4442Role Within the Monetization Model45434644Outside of the Heavenly Reward skin system banners, the battle pass is the single most visible paid product in monetization for Honor of Kings: World. Pre-launch previews in April 2026 described the model as cosmetics plus a battle pass, meaning the pass is the main non-skin vehicle that players will repeatedly buy into over the life of a season.47454846Despite that central position, the pass was explicitly framed as a cosmetic and convenience track. Creators who previewed the closed beta made a point of noting that the battle pass does not tilt combat in favor of the people who buy it. The rewards list is heavy on skins, decorative flourishes, and quality-of-life currency, not stat stick upgrades.49475048Cosmetic-First Reward Pool51495250The headline items delivered through the pass sit inside the same cosmetic category as direct shop purchases. Typical paid-track rewards include:53515452Exclusive outfits: seasonal costumes tied to the pass's theme, unavailable in the regular shop.Mount and pet skins: decorative variants for traversal companions, again with no effect on movement speed or stats.Emote and pose unlocks: expression content used during photo mode and multiplayer downtime.Profile decoration: banners, titles, and chat frames that personalize the player's identity in the social layer.Cosmetic currency and pull tickets: resources that feed back into cosmetic systems, not combat gear.55535654Because the pool is cosmetic by design, a player who ignores the pass entirely does not fall behind another player's character sheet. The two versions of the same hero, one with every pass reward and one with none, share identical combat statistics.57555856Same No-Extra-Power Philosophy595760-6158The pass follows the same philosophy that controls the rest of the paid layer: no extra stats, no paid-only weapons, no mandatory subscription to keep up with the meta. This is consistent with the cosmetic-only model TiMi Studio Group has stated for Honor of Kings: World, in which Resonances, Talents, summoned spirits, Equipment, and PvP balance are all free to earn.62596360If a numeric advantage in combat exists, it exists for every player who plays the game. The pass can hand out currency that reduces the grind for an upgrade material, but the material itself is reachable through normal play and daily content. The pass compresses time, it does not unlock walls.64616562Free-to-Play Benefits From the Pass66636764Even a free account benefits from the pass's free track. Activities that count toward pass progression are the same activities a player is already doing to earn upgrade materials, story progression, and hero shards. Without spending anything, a free player typically walks away with:68656966A baseline stream of jingpo currency used in the in-game shop.A portion of cosmetic rewards including some outfits, emotes, and profile items.Progression-relevant consumables that support character leveling and gear crafting.Daily login and event bonuses that stack on top of the pass's free track.70677168Relationship to Skins and Gacha72697370Players sometimes treat the battle pass and the skin banners as separate worlds, but they run on the same philosophy. The pass hands out cosmetics on a predictable schedule with guaranteed rewards at each tier, while the banners hand out rarer, themed cosmetics through the gacha and pity system. Neither product interferes with the other's value, and neither product gives a combat edge to its buyers.74717572From the player's point of view, the pass is the predictable cosmetic drip, and the banners are the opt-in cosmetic jackpot. Both are decorative, and both leave the game's skill ceiling exactly where it was before the purchase.76737774S1 Second-Half Pass: First Battle Pass Resonance (July 23, 2026)78757976The July 23, 2026 update opened the battle pass for the second half of the S1 World Beginning Season and used it to introduce Fei Han, the first Resonance in the game distributed through the battle pass itself rather than the shop or a banner. Unlocking the pass grants her while the season runs, and official messaging indicates she is expected to become obtainable again in a later season. A limited trial event let players test her kit before paying.80778178The premium tiers of the same pass carry a bonus companion outfit for Fei Han with a green, forest look, contrasting her icy base design.